• :|@Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Where you see errors, feel free to roll for him in the forum and edit… it’s all public, so no foul play!


  • @Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Casualties for Germans: 2 infantry
    Casualties for Russians: 1 infantry

    I won taking eastern poland with the loss of 2 men, so I roll for my 2 men?  or do I roll for all losses - being 3?


  • Oh no…I took E Poland losing 1 man… so I should have rolled my 1 loss…or all the losses for both sides (3)?


  • @pr0c3ss:

    @Grendal:

    re-roll Carl. 3 units died, so (3d6) roll.

    Casualties for Germans: 2 infantry
    Casualties for Russians: 1 infantry

    I won taking eastern poland with the loss of 2 men, so I roll for my 2 men?� or do I roll for all losses - being 3?

    All losses. Yours AND others. The winner gets to play with ALL the dead bodies, thus increasing their chance of generating successful Zombie Corps trainees.


  • well I be damned!  Will roll for 1 more than  :-D

    DiceRolling 1d6:
    (4)


  • Japan

    DiceRolling 1d6:
    (2)


  • Hopi
    DiceRolling 1d6:
    (5)  
    Kweichow
    DiceRolling 2d6:
    (5, 6)  
    Szechwan
    DiceRolling 10d6:
    (1, 1, 2, 3, 4, 5, 5, 5, 6, 6)  
    Korea
    DiceRolling 27d6:
    (1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Research Technology - Japanese
                    Japanese roll 5 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 3 armour and 1 cruiser; Remaining resources: 6 SuicideAttackTokens; 2 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                1 artillery moved from Yunnan to Szechwan
                3 infantry moved from Hunan to Kweichow
                1 artillery moved from Hunan to Kweichow
                1 mech_infantry moved from Anhwe to Hopei
                3 artilleries moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                5 fighters moved from Kwangsi to Szechwan
                3 tactical_bombers moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                1 armour moved from French Indo China to Szechwan
                1 infantry moved from Siam to French Indo China
                1 tactical_bomber moved from 36 Sea Zone to Szechwan
                1 fighter moved from 36 Sea Zone to Szechwan
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                2 destroyers moved from 36 Sea Zone to 42 Sea Zone
                1 battleship moved from 36 Sea Zone to 42 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 43 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Japan to Korea
                2 fighters moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from 6 Sea Zone to Korea
                8 infantry moved from Manchuria to Korea
                2 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Manchuria to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 artilleries moved from 6 Sea Zone to Korea
                1 infantry moved from 6 Sea Zone to Korea
                2 tactical_bombers moved from Manchuria to Korea
                1 fighter moved from Manchuria to Korea

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 3 artilleries, 2 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Hopei, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 artillery and 3 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Kweichow, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers
                    Chinese defend with 9 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 6 fighters, 1 infantry and 4 tactical_bombers in Szechwan, round 2 :  9/15 hits
                        Chinese roll dice for 9 infantry in Szechwan, round 2 :  1/9 hits
                        1 infantry owned by the Japanese and 9 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery, 2 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 9 infantry
                Battle in Korea
                    Japanese attack with 3 artilleries, 5 fighters, 10 infantry and 4 tactical_bombers
                    Russians defend with 2 aaGuns and 16 infantry
                        AA fire in Korea :  1/6 hits
                        1 fighter owned by the Japanese lost in Korea
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 :  1/2 hits
                        Japanese roll dice for 3 artilleries, 4 fighters, 10 infantry and 4 tactical_bombers in Korea, round 2 :  7/21 hits
                        Russians roll dice for 2 aaGuns and 16 infantry in Korea, round 2 :  6/16 hits
                        6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 4 infantry and 4 tactical_bombers in Korea, round 3 :  5/15 hits
                        Russians roll dice for 10 infantry in Korea, round 3 :  2/10 hits
                        5 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Korea, round 4 :  3/13 hits
                        Russians roll dice for 5 infantry in Korea, round 4 :  1/5 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Japanese roll dice for 3 artilleries, 4 fighters, 1 infantry and 4 tactical_bombers in Korea, round 5 :  7/12 hits
                        Russians roll dice for 2 infantry in Korea, round 5 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                    Japanese win, taking Korea from Russians with 3 artilleries, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 10 infantry
                    Casualties for Russians: 2 aaGuns and 16 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter moved from Korea to Jehol
                1 fighter moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Jehol
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 tactical_bomber moved from Korea to Manchuria
                1 fighter moved from Korea to Manchuria
                1 carrier moved from 36 Sea Zone to 19 Sea Zone
                5 fighters moved from Szechwan to Kwangsi
                1 fighter moved from Szechwan to Yunnan
                1 tactical_bomber moved from Szechwan to Yunnan
                2 bombers moved from Szechwan to Kwangsi
                3 tactical_bombers moved from Szechwan to Kwangsi
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 cruiser placed in 6 Sea Zone
                3 armour placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Hopei: 1 infantry
                EDIT: Removing units owned by Italians from Hopei: 1 infantry
                EDIT: Adding units owned by Italians to Kweichow: 1 infantry
                EDIT: Adding units owned by Italians to Szechwan: 2 infantry
                EDIT: Adding units owned by Italians to Korea: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 38 PUs total


  • DiceRolling 1d6:
    (2)


  • doh!!! I already rolled tech and bought then realised I shoulda bought something I never…so closed and reopened then realised before I bought tech!  So I’ll buy the tech again and if I hit, I’ll remove it


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 6 and gets 1 hit
                Americans removing all Technology Tokens after successful research.
                Americans discover AA Radar

    Activate Technology - Americans
                Americans activating AA Radar

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing Technology AA Radar for Americans
                EDIT: Turning off Edit Mode
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                1 battleship and 1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total


  • Chinese

    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total


  • UK

    DiceRolling 1d6:
    (6)


  • boom!


  • Oh the humanity!  :-D

    DiceRolling 1d6:
    (3)


  • National Boosts!

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (3)


  • Churchill has had a breakthrough in negotiations with certain formerly neutral nations in:

    1 = South America
    2 = Africa
    3 = Middle East
    4 = Europe

    DiceRolling 1d4:
    (3)


  • Please use the attached gamesave which reflects the new political reality of the Middle East.

    Might Mussolini want to use this particular moment to wave his ceasefire flag?

    Not if Winnie gets his move in before a decision is made… Stay tuned!

    Chaos UK Turn.tsvg


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