• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 47 PUs; end with 161 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 40 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 41 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 179 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
                Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total


  • k…got to round 15
    rus cahos rolled 4
    bird wlll be put back in amur

    jap go


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                Battle in Borneo

    Non Combat Move - Japanese
                1 bomber could not land in Amur and was removed

    Place Units - Japanese
                1 factory_major placed in Korea
                3 transports placed in 6 Sea Zone
                3 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total


  • bird gets auto removed frm amur…wasnt roolled for russian or jap turn

    1 sakah/2 siberia/3 sz5/ 4 krea / 5 manchuria / 6 buryati
    DiceRolling 1d6:
    (5)


  • 1 amur/2 korea/3 sz19/4 jeholl / 5 buyant u /
    DiceRolling 1d5:
    (3)


  • 1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
    DiceRolling 1d7:
    (5)


  • 1 shantung / 2 sz19 / 3 kiangsi / 4 anhwe
    DiceRolling 1d4:
    (2)


  • bird settles in sz19…has 2 transports… (how to rolll for this?)

    bird jap roll

    @pr0c3ss:

    1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
    Dice

    DiceRolling 1d7:
    (4)


  • 1sz19/ 2 sz21 / 3 sz 35 / 4 sz36 / 5 kwangtung / 6 kianmgsi

    DiceRolling 1d6:
    (2)


  • 1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
    DiceRolling 1d6:
    (1)


  • 1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
    DiceRolling 1d5:
    (5)


  • @pr0c3ss:

    bird settles in sz19…has 2 transports… (how to rolll for this?)

    bird ��� roll

    @pr0c3ss:

    1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
    Dice

    DiceRolling 1d7:
    (4)

    No rolls. Bird just stops for the turn and auto-feeds on defenseless transports.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 airfield, 2 armour, 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 harbour and 2 transports; Remaining resources: 31 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Eastern United States to Scotland
                1 artillery moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour moved from Alberta Saskatchewan Manitoba to Western United States
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
                      Americans take Quebec from Neutral

    Combat - Americans

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                1 infantry moved from 91 Sea Zone to Rio de Oro
                      Americans take Rio de Oro from Neutral_Allies
                1 artillery moved from 91 Sea Zone to Rio de Oro
                1 mech_infantry moved from Southeast Mexico to Central America
                      Americans take Central America from Neutral_True
                1 mech_infantry moved from Central America to Venezuela
                      Americans take Venezuela from Neutral_True
                1 infantry moved from Eastern United States to New Brunswick Nova Scotia
                      Americans take New Brunswick Nova Scotia from Neutral_True
                1 armour moved from Eastern United States to Newfoundland Labrador
                      Americans take Newfoundland Labrador from Neutral_True

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Rio de Oro: 2 infantry
                EDIT: Adding units owned by Americans to Rio de Oro: 2 infantry
                EDIT: Turning off Edit Mode
                1 transport placed in 101 Sea Zone
                2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 airfield and 1 harbour placed in Western United States
                1 bomber and 1 fighter placed in Western United States
                2 armour, 2 bombers and 4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 84 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 artilleries and 16 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 7 PUs


  • No more chaos rolls for the Allies?  :mrgreen:


  • I get the feeling that battle fatigue might have set in during the holiday month off…

    You guys want to call this game a draw and start something new, or do you want to see how it finishes?


  • im easy…


  • I’ll settle for a draw. NP

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