Game History
Round: 1 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 10 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New Zealand to Western Australia 1 cruiser moved from 63 Sea Zone to 56 Sea Zone 1 destroyer moved from 62 Sea Zone to 56 Sea Zone 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to South Australia 2 aaGuns and 2 infantry moved from New South Wales to South Australia 2 infantry moved from Queensland to South Australia 1 artillery moved from Queensland to South Australia 1 fighter moved from Queensland to Western Australia Turn Complete - ANZAC ANZAC collect 10 PUs; end with 20 PUsNew A&A chaos game C vs S
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1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
Rolling 1d6:
(1) -
1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
Rolling 1d5:
(5) -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 harbour and 2 transports; Remaining resources: 31 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Scotland
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Americans take Quebec from NeutralCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_Allies
1 artillery moved from 91 Sea Zone to Rio de Oro
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Americans take New Brunswick Nova Scotia from Neutral_True
1 armour moved from Eastern United States to Newfoundland Labrador
Americans take Newfoundland Labrador from Neutral_TruePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Rio de Oro: 2 infantry
EDIT: Adding units owned by Americans to Rio de Oro: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 airfield and 1 harbour placed in Western United States
1 bomber and 1 fighter placed in Western United States
2 armour, 2 bombers and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 84 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 16 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 7 PUs -
No more chaos rolls for the Allies? :mrgreen:
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I get the feeling that battle fatigue might have set in during the holiday month off…
You guys want to call this game a draw and start something new, or do you want to see how it finishes?
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im easy…
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I’ll settle for a draw. NP
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Let’s consider this game adjourned. Thanks again for all your work on this.
New playtest thread is up here for your reference: