That’s what I thought. Thanks for clarifying!
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 161 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 40 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 41 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy nothing; Remaining resources: 179 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total -
k…got to round 15
rus cahos rolled 4
bird wlll be put back in amurjap go
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Battle in BorneoNon Combat Move - Japanese
1 bomber could not land in Amur and was removedPlace Units - Japanese
1 factory_major placed in Korea
3 transports placed in 6 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
bird gets auto removed frm amur…wasnt roolled for russian or jap turn
1 sakah/2 siberia/3 sz5/ 4 krea / 5 manchuria / 6 buryati
Rolling 1d6:
(5) -
1 amur/2 korea/3 sz19/4 jeholl / 5 buyant u /
Rolling 1d5:
(3) -
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
Rolling 1d7:
(5) -
1 shantung / 2 sz19 / 3 kiangsi / 4 anhwe
Rolling 1d4:
(2) -
bird settles in sz19…has 2 transports… (how to rolll for this?)
bird jap roll
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
Rolling 1d7:
(4) -
1sz19/ 2 sz21 / 3 sz 35 / 4 sz36 / 5 kwangtung / 6 kianmgsi
Rolling 1d6:
(2) -
1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
Rolling 1d6:
(1) -
1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
Rolling 1d5:
(5) -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 harbour and 2 transports; Remaining resources: 31 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Scotland
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Americans take Quebec from NeutralCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_Allies
1 artillery moved from 91 Sea Zone to Rio de Oro
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Americans take New Brunswick Nova Scotia from Neutral_True
1 armour moved from Eastern United States to Newfoundland Labrador
Americans take Newfoundland Labrador from Neutral_TruePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Rio de Oro: 2 infantry
EDIT: Adding units owned by Americans to Rio de Oro: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 airfield and 1 harbour placed in Western United States
1 bomber and 1 fighter placed in Western United States
2 armour, 2 bombers and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 84 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 16 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 7 PUs -
No more chaos rolls for the Allies? :mrgreen:
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I get the feeling that battle fatigue might have set in during the holiday month off…
You guys want to call this game a draw and start something new, or do you want to see how it finishes?
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im easy…
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I’ll settle for a draw. NP