That’s what I thought. Thanks for clarifying!
New A&A chaos game C vs S
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bird in new siberia
1 vologda
2 urals
3 timguska
4 kansu
5 tsinghai
6 kazakhstan
7 samaraRolling 1d7:
(3) -
bird in timguska
1 evenkiyskiy
2 yenisey
3 olgiy
4 kansu
5 new siberia
6 urals
Rolling 1d6:
(1) -
bird in evenkiyskiy and waiting for chinese chaos outcome!!!
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the bird ended up in the same place. what a twit.
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Greetings guys, hope you had a good and relaxing holiday…
Time to get back to work! :-D
China chaos
Rolling 1d6:
(1)Class
Rolling 1d3:
(1)Level
Rolling 1d3:
(2) -
Rolling 1d193:
(169) -
Rolling 1d4:
(3) -
This is a (very) minor political event.
Mozambique has built up its own armed forces: please place 4 true neutral infantry in that territory and proceed with your turn!
I think that the flock of wild Pterodactyls is the only active development on the table, other than the USA’s special power… Am I right?
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The USA permanent buff, in case you forgot:
The AMERICANS permanently gain the power of NOTORIETY:
AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.
A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.
WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.
For example:
US artillery rolls ‘1’–can choose to kill enemy tank.
US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
US fighter rolls ‘1’–can choose to kill enemy bomber.Also, the USA is still in control of HELL.
As such, it would have gotten a random HELLPOWER at the beginning of the turn.
Rolling 1d6:
(2) -
The AMERICANS gain the HELLPOWER of PESTILENCE:
Pestilence: Immediately roll a die each for all enemy units in one target land territory adjacent to one you control. Roll these dice all together. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Count the total number of enemy units destroyed this way. Choose another target enemy land territory adjacent to the one you just attacked with PESTILENCE. Roll that number of dice. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Repeat this process until either (1) you run out of new adjacent enemy territories to infect, or (2) no enemies are removed as a result of PESTILENCE rolls.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 27 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Mozambique: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 0 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
Brit chaos:
Rolling 1d6:
(4) -
doh doh bird
1-urals
2-timguska
3-yenisey
Rolling 1d3:
(2) -
bird in timguska
1-urals
2evenkiyskiy
3-yenisey
4-olgiy
5-kansu
6-new siberia
Rolling 1d6:
(3) -
bird in yenisey
1-evenkiyskiy
2-timguska
3-olgiy
4-dzavhan
5-yakut soviet socialist republic
Rolling 1d5:
(5) -
bird in yakut soviet socialist republic
1-yenisey
2-dzavhan
3-ulaanbaatar
4-buryatia
Rolling 1d4:
(2) -
bird rests in Dzavhan for Brit turn.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea ZoneNon Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Neutral_True
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Neutral_True
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery moved from Spain to Southern France
British take Southern France from Neutral_True
1 transport moved from 105 Sea Zone to 108 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 39 Sea Zone change ownership: 1 transport -
What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:
- Zombie-World A&A
- Kaiju A&A
- Apocalypse A&A
- Gates of Hell A&A
- Shifting Politics A&A
- Advanced Tech A&A
…and so on. After this game terminates, would you be interested in trying out any of these?
Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.
Who’s in?
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me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.