• 1 amur/ 2 korea / 3 sz19/ 4 jehol/ 5buyany uhaa
    DiceRolling 1d5:
    (2)


  • 1 amur/ 2 sz6/ 3manchuria
    DiceRolling 1d3:
    (1)


  • bnird remains amur…

    awaiting ger chaos


  • and also three attacks on the infantry.


  • Ptero should stop moving for the turn when he hits fresh meat.

    Since Ptero has 8 hit points, it’s safe to say that the Amur inf is well toasted and can be removed from board.

    Conduct Hell combat round accordingly.

    As for Germany:

    DiceRolling 1d6:
    (2)

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (1)


  • This turn, the Germans can enjoy one SURPRISE ATTACK in a territory or sea zone of their choice.

    Although the moves are all made on the board, SURPRISE ATTACK must be resolved here on the forum and edited in on TripleA afterwards. Ignore the dice roll results TripleA auto-generates: you’ll see why this is important below.

    1. All attackers roll first. Any defenders hit are removed immediately and get no chance to fire back.

    2. Any surviving defenders get to fire. Combat proceeds as normal after this step.


  • Bird remains Amur and inf removed
    Need reminder of hell combat

    Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?


  • @pr0c3ss:

    Bird remains Amur and inf removed
    Need reminder of hell combat

    Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?

    All units that are attacking your target territory / sea zone, regardless of where they came from.


  • ok…if I understand that sentence…

    ger: 1 inf & 1 tank
    denmark: 1 inf
    slovakia 1 mech inf
    norm bordeaux 1 tank

    all headed to UK

    2 tank
    DiceRolling 2d6:
    (1, 4)

    2inf
    DiceRolling 2d6:
    (2, 6)

    mech
    DiceRolling 1 d6:
    ()


  • re-roll for mech inf
    DiceRolling 1d6:
    (3)


  • UK rtn fire with 1 art
    DiceRolling 1d6:
    (5)


  • Tank
    DiceRolling 2d6:
    (3, 6)

    Inf
    DiceRolling 2d6:
    (2, 4)

    Mech inf
    DiceRolling 1d6:
    (2)


  • UK art rtn fire
    DiceRolling 1d6:
    (2)


  • 1 inf dead…
    remaining ger soliders

    2 tank
    1 inf
    1 mech inf

    UK lost

    Like this Chris?


  • @pr0c3ss:

    1 inf dead…
    remaining ger soliders

    2 tank
    1 inf
    1 mech inf

    UK lost

    Like this Chris?

    Yup. I need to see the file to make sure, but it looks good on the forum.

    Except that UK units that were hit should not have gotten their return fire shots.


  • dead inf didnt get rtn fire… only after round 2 did artillery get rtn fire


  • british pus lowered to 7? +6 ger?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Poland to Baltic States
                      Germans take Baltic States from Neutral_True
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 bomber moved from Germany to 108 Sea Zone

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 submarine
                    1 submarine owned by the British Submerged
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                Battle in 108 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 108 Sea Zone
                    Germans winGermans win with 1 submarine remaining with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 transport
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber could not land in Amur and was removed
                1 bomber moved from 108 Sea Zone to United Kingdom

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                2 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1
                Germans collect 36 PUs (1 lost to blockades); end with 36 PUs total


  • You still need transports to get you there. Numpty~!

    Do-over.  :evil:


  • @Make_It_Round:

    @pr0c3ss:

    Bird remains Amur and inf removed
    Need reminder of hell combat

    Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?

    regardless of where they came from.

    !

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