Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNew A&A chaos game C vs S
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ill do em later
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 61 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 24 PUs; end with 85 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 161 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 40 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 41 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy nothing; Remaining resources: 179 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total -
k…got to round 15
rus cahos rolled 4
bird wlll be put back in amurjap go
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Battle in BorneoNon Combat Move - Japanese
1 bomber could not land in Amur and was removedPlace Units - Japanese
1 factory_major placed in Korea
3 transports placed in 6 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
bird gets auto removed frm amur…wasnt roolled for russian or jap turn
1 sakah/2 siberia/3 sz5/ 4 krea / 5 manchuria / 6 buryati
Rolling 1d6:
(5) -
1 amur/2 korea/3 sz19/4 jeholl / 5 buyant u /
Rolling 1d5:
(3) -
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
Rolling 1d7:
(5) -
1 shantung / 2 sz19 / 3 kiangsi / 4 anhwe
Rolling 1d4:
(2) -
bird settles in sz19…has 2 transports… (how to rolll for this?)
bird jap roll
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol

Rolling 1d7:
(4) -
1sz19/ 2 sz21 / 3 sz 35 / 4 sz36 / 5 kwangtung / 6 kianmgsi
Rolling 1d6:
(2) -
1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
Rolling 1d6:
(1) -
1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
Rolling 1d5:
(5) -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 harbour and 2 transports; Remaining resources: 31 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Scotland
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Americans take Quebec from NeutralCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_Allies
1 artillery moved from 91 Sea Zone to Rio de Oro
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Americans take New Brunswick Nova Scotia from Neutral_True
1 armour moved from Eastern United States to Newfoundland Labrador
Americans take Newfoundland Labrador from Neutral_TruePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Rio de Oro: 2 infantry
EDIT: Adding units owned by Americans to Rio de Oro: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 airfield and 1 harbour placed in Western United States
1 bomber and 1 fighter placed in Western United States
2 armour, 2 bombers and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 84 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 16 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 7 PUs -
No more chaos rolls for the Allies? :mrgreen:





