Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNew A&A chaos game C vs S
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Last move for UK:
Rolling 1d9:
(3)1. Java
2. SZ 37
3. SZ 43
4. SZ 44
5. SZ 45
6. SZ 55
7. SZ 56
8. SZ 57
9. SZ 41 -
Italy Pterodactyl 1of4
Rolling 1d6:
(1)1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37 -
2of4 must be SZ 43, thus 3of4=
Rolling 1d6:
(1)1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37 -
On the Italy turn, Pterodactyl comes to rest in SZ 43.
Carl, please edit it in as a neutral battleship.
This should make things a little more interesting in this ‘recovery’ period for humanity…
Please follow my pattern and give it 4 moves before every turn, e.g. at the beginning of ANZAC, France, and so on.
I agree with Matt that 7 spaces is far too much, but I want to test this bad boy at the limit of the 1d4 range to see how it plays out.
Stop it if it hits any inhabited spaces, and we’ll do battle on the forum here.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 factory_major; Remaining resources: 7 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 factory_minor; Remaining resources: 10 PUs;Place Units - British
1 factory_major placed in United KingdomTurn Complete - British
British collect 6 PUs; end with 13 PUs totalPlace Units - UK_Pacific
1 factory_minor placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 13 PUs total
Turning on Edit Mode
EDIT: Adding units owned by Neutral_Allies to 43 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.
One question for Chris. Can a submarine attack this freak?
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and then submerge after first round, or does it get destroyer perk?
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Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.
One question for Chris. Can a submarine attack this freak?
I assume that, like seabirds, these things rest on the surface of the ocean when they’re not flying.
So I say yes! If you get the chance to surprise attack them with subs, go for it!
Be warned though: these things are twice as tough as a FLYING SAUCER. They need to be hit 8 times in one combat to kill. So don’t attack them unless you’re sure you can win…
PTEROS have no destroyer perks, so subs can slip away, unless they’re frozen by the 1d4 TERROR ability.
and then submerge after first round, or does it get destroyer perk? -
:-o
Italy
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 4 PUs;Place Units - Italians
1 harbour placed in Southern ItalyTurn Complete - Italians
Italians collect 3 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
oh F…harbour mistake! nevermind
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ANZAC PTERO 1/4
Rolling 1d6:
(2)1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37 -
1:35 2:36 3:37 4:42 5:44
Rolling 1d5:
(2)Anzac chaos
Rolling 1d6:
(4)and more pterodactyl to come
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ok chris you do the flying freak roll I dont ind on this one :-D
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1:35 2:36 3:37 4:42 5:44
Rolling 1d5:
(2)��Anzac chaos
Rolling 1d6:
(4)��and more pterodactyl to come
No, cool, you got it.
Don’t forget all possible land territories too, though…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;Place Units - ANZAC
1 factory_minor placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;Place Units - ANZAC
1 factory_minor placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 harbour
EDIT: Adding units owned by Italians to Southern Italy: 1 factory_minor
EDIT: Turning off Edit Mode -
french indo: 1
kwangsi: 2
hainan:3
20:4
35:5
43:6
37:7
Rolling 1d7:
(4) -
wangchung1
kangsie2
formosa3
19:4
21:5
35:6
36:7
Rolling 1d7:
(7)





