dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
New A&A chaos game C vs S
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That’s only 1 round!
You need to fast-forward 3 more rounds before the next move… :-D
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ill do em later
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 61 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 24 PUs; end with 85 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 161 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 40 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 41 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Germans
Germans buy nothing; Remaining resources: 179 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total -
k…got to round 15
rus cahos rolled 4
bird wlll be put back in amurjap go
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode
Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to Borneo
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 19 Sea Zone to ShantungCombat - Japanese
Battle in Shantung
Battle in Kiangsu
Battle in BorneoNon Combat Move - Japanese
1 bomber could not land in Amur and was removedPlace Units - Japanese
1 factory_major placed in Korea
3 transports placed in 6 Sea Zone
3 armour and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
bird gets auto removed frm amur…wasnt roolled for russian or jap turn
1 sakah/2 siberia/3 sz5/ 4 krea / 5 manchuria / 6 buryati
Rolling 1d6:
(5) -
1 amur/2 korea/3 sz19/4 jeholl / 5 buyant u /
Rolling 1d5:
(3) -
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
Rolling 1d7:
(5) -
1 shantung / 2 sz19 / 3 kiangsi / 4 anhwe
Rolling 1d4:
(2) -
bird settles in sz19…has 2 transports… (how to rolll for this?)
bird jap roll
1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol

Rolling 1d7:
(4) -
1sz19/ 2 sz21 / 3 sz 35 / 4 sz36 / 5 kwangtung / 6 kianmgsi
Rolling 1d6:
(2) -
1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
Rolling 1d6:
(1) -
1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
Rolling 1d5:
(5) -
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 2 armour, 2 battleships, 3 bombers, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 harbour and 2 transports; Remaining resources: 31 PUs; 0 techTokens;Combat Move - Americans
1 fighter moved from Eastern United States to Scotland
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Western United States
1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
Americans take Quebec from NeutralCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from 91 Sea Zone to Rio de Oro
Americans take Rio de Oro from Neutral_Allies
1 artillery moved from 91 Sea Zone to Rio de Oro
1 mech_infantry moved from Southeast Mexico to Central America
Americans take Central America from Neutral_True
1 mech_infantry moved from Central America to Venezuela
Americans take Venezuela from Neutral_True
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
Americans take New Brunswick Nova Scotia from Neutral_True
1 armour moved from Eastern United States to Newfoundland Labrador
Americans take Newfoundland Labrador from Neutral_TruePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Rio de Oro: 2 infantry
EDIT: Adding units owned by Americans to Rio de Oro: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea Zone
2 battleships, 2 carriers, 2 cruisers, 2 destroyers and 1 transport placed in 101 Sea Zone
1 airfield and 1 harbour placed in Western United States
1 bomber and 1 fighter placed in Western United States
2 armour, 2 bombers and 4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 84 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries and 15 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 artilleries and 16 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 7 PUs





