• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 44 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
                Germans collect 45 PUs; end with 89 PUs total


  • where is the bird?

    Russian chaos
    DiceRolling 1d6:
    (4)


  • go japan.


  • That’s only 1 round!

    You need to fast-forward 3 more rounds before the next move…  :-D


  • ill do em later


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 61 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese

    Combat - Japanese
                Japanese creates battle in territory 35 Sea Zone

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Japanese collect 24 PUs; end with 85 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans

    Turn Complete - Americans
                Americans collect 47 PUs; end with 161 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy nothing; Remaining resources: 40 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 41 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Germans
                Germans buy nothing; Remaining resources: 179 PUs;

    Combat Move - Germans

    Non Combat Move - Germans

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2
                Germans collect 43 PUs (2 lost to blockades); end with 222 PUs total


  • k…got to round 15
    rus cahos rolled 4
    bird wlll be put back in amur

    jap go


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 15

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
                EDIT: Turning off Edit Mode
                Japanese buy 3 armour, 1 artillery, 1 battleship, 1 bomber, 2 destroyers, 1 factory_major, 4 infantry and 3 transports; Remaining resources: 0 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu
                1 armour moved from Philippines to 35 Sea Zone
                1 armour and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 transport moved from 7 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Shantung
                Battle in Kiangsu
                Battle in Borneo

    Non Combat Move - Japanese
                1 bomber could not land in Amur and was removed

    Place Units - Japanese
                1 factory_major placed in Korea
                3 transports placed in 6 Sea Zone
                3 armour and 4 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total


  • bird gets auto removed frm amur…wasnt roolled for russian or jap turn

    1 sakah/2 siberia/3 sz5/ 4 krea / 5 manchuria / 6 buryati
    DiceRolling 1d6:
    (5)


  • 1 amur/2 korea/3 sz19/4 jeholl / 5 buyant u /
    DiceRolling 1d5:
    (3)


  • 1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
    DiceRolling 1d7:
    (5)


  • 1 shantung / 2 sz19 / 3 kiangsi / 4 anhwe
    DiceRolling 1d4:
    (2)


  • bird settles in sz19…has 2 transports… (how to rolll for this?)

    bird jap roll

    @pr0c3ss:

    1 manchuria./ 2 sz6 / 3 sz 18 / 4 sz20 / 5 kiangsu / 6 shantung / 7 jjehol
    Dice

    DiceRolling 1d7:
    (4)


  • 1sz19/ 2 sz21 / 3 sz 35 / 4 sz36 / 5 kwangtung / 6 kianmgsi

    DiceRolling 1d6:
    (2)


  • 1 sz 18/ 2 sz 22 / 3 sz34 / 4 sz 35 / 5 sz20 / 6 sz19
    DiceRolling 1d6:
    (1)


  • 1 sz6 / 2 sz 17/ 3 sz 22/ 4 sz21 / 5 sz19/
    DiceRolling 1d5:
    (5)

Suggested Topics

  • 32
  • 73
  • 44
  • 189
  • 90
  • 113
  • 166
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.8k

Users

40.4k

Topics

1.8m

Posts