dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
New A&A chaos game C vs S
-
Switzerland
Rolling 1d6:
(6) -
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Switzerland: 2 infantry
EDIT: Changing ownership of Switzerland from Neutral_True to Americans
EDIT: Adding units owned by Americans to Switzerland: 2 infantry
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans roll 3 and gets 0 hitsPurchase Units - Americans
Americans buy 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
2 infantry moved from Switzerland to France
French take France from Germans
French take French Indo China from UK_Pacific
1 armour moved from Eastern United States to 101 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
1 battleship moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to Midway
1 fighter moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in Morocco
Americans attack with 1 armour
Italians defend with 2 artilleries
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
Italians roll dice for 2 artilleries in Morocco, round 2 : 2/2 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery
Casualties for Americans: 1 armour
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 infantry placed in Eastern United States
1 transport placed in 101 Sea Zone
1 cruiser, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Chinese chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Chahar to HopeiNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
UK Chaos
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Research Technology - British
British roll 2 and gets 0 hitsPurchase Units - British
British buy 1 artillery, 1 bomber, 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 carrier moved from 39 Sea Zone to 44 Sea Zone
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 battleship moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
3 armour moved from India to Shan State
1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to KazakhstanCombat - British
Non Combat Move - British
2 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour, 1 artillery and 1 fighter -
HAHHAAHHAA France!!! Now THAT is funny. :-D
-
Break out the croissants!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Algeria to Alexandria
1 battleship moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery and 7 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery and 7 infantry in Yugoslavia, round 2 : 3/9 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 5/5 hits
3 infantry owned by the Neutral_Allies and 5 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Yugoslavia, round 3 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits
1 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Yugoslavia, round 4 : 3/3 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 2/2 hits
2 infantry owned by the Neutral_Allies , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -10
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 1 artillery and 7 infantryNon Combat Move - Italians
1 infantry moved from 98 Sea Zone to Alexandria
1 artillery moved from 98 Sea Zone to Alexandria
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to MoroccoPlace Units - Italians
1 artillery and 4 infantry placed in Northern Italy
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
HAHHAAHHAA France!!! Now THAT is funny. :-D
Hillarious :roll:
Italy
Rolling 1d6:
(4) -
ANZAC
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Siam to French Indo ChinaNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Poland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 infantry
EDIT: Turning off Edit Mode -
French Chaos
Rolling 1d6:
(5) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 3
Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
French collect 10 PUs (1 lost to blockades); end with 10 PUs total -
Roll your chaos roll before you make your move and post it. Forming a bad habit. I do it too, so remind me also.
-
ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
-
ger
Rolling 1d6:
(4)this is getting rediculous! I got fkin anzacs popping up everywhere and now neutrals!
It’s really fun to watch.
Like a bear getting stung by hundreds of bees, and flailing around all confused. :-D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 2 destroyers and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Holland Belgium to France
2 infantry moved from Western Germany to France
2 armour moved from Germany to France
1 armour moved from Denmark to France
1 mech_infantry moved from Germany to France
8 infantry moved from Baltic States to Poland
1 infantry moved from Eastern Poland to Bessarabia
2 armour moved from Romania to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Baltic States to Poland
3 artilleries moved from Baltic States to Poland
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia HungaryCombat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in France
Germans attack with 4 armour, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 infantry
Germans roll dice for 4 armour, 2 infantry and 1 mech_infantry in France, round 2 : 1/7 hits
French roll dice for 6 infantry in France, round 2 : 2/6 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in France
Germans roll dice for 4 armour and 1 mech_infantry in France, round 3 : 3/5 hits
French roll dice for 5 infantry in France, round 3 : 2/5 hits
2 infantry owned by the French , 1 armour owned by the Germans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
Germans roll dice for 3 armour in France, round 4 : 3/3 hits
French roll dice for 2 infantry in France, round 4 : 0/2 hits
2 infantry owned by the French lost in France
Germans captures 10PUs while taking French capital
Germans win, taking France from French with 3 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour, 2 infantry and 1 mech_infantry
Casualties for French: 4 infantry
Casualties for Americans: 2 infantry
Battle in Poland
Germans attack with 3 aaGuns, 3 artilleries and 9 infantry
ANZAC defend with 1 infantry
Germans roll dice for 3 aaGuns, 3 artilleries and 9 infantry in Poland, round 2 : 5/12 hits
ANZAC roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Poland
Germans win with 3 aaGuns, 3 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Bessarabia
Germans attack with 2 armour and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 2 armour and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hitsNon Combat Move - Germans
Place Units - Germans
2 destroyers placed in 113 Sea Zone
1 artillery and 2 infantry placed in Germany
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 33 PUs; end with 43 PUs total -
next cahos roll is a 4 or 5…prob a 5!





