No problem
New A&A chaos game C vs S
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…in that case…
1 inf + 1 tank + 1 bomber (ger)
v
1 inf & 1 artinf
Rolling 1d6:
(2)
tank
Rolling 1d6:
(2)
bomber
Rolling 1d6:
(1)We got there in the end… Nice capital strike!
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russ chaos
Rolling 1d6:
(6) -
R-Chaos
Rolling 1d6:
(6)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(1) -
Time Freeze!
Immediately skip the next
Rolling 1d4:
(4)rounds, stopping only to collect income at the end of turn.
One player can do this on their own, as no actions are allowed to take place, nor are any dice to be rolled.
Game continues as usual at point of stoppage, the beginning of the Russian turn in that future round.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 3 SuicideAttackTokens; 37 PUs; 0 techTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 24 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy nothing; Remaining resources: 57 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 104 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 14 PUs;Combat Move - British
Combat - British
British creates battle in territory 109 Sea ZoneNon Combat Move - British
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy nothing; Remaining resources: 13 PUs;Combat Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Italians collect 8 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 7 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Germans
Germans buy nothing; Remaining resources: 44 PUs;Combat Move - Germans
Non Combat Move - Germans
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6
Germans collect 45 PUs; end with 89 PUs total -
where is the bird?
Russian chaos
Rolling 1d6:
(4) -
go japan.
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That’s only 1 round!
You need to fast-forward 3 more rounds before the next move… :-D
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ill do em later
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 61 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Combat - Japanese
Japanese creates battle in territory 35 Sea ZoneNon Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 24 PUs; end with 85 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy nothing; Remaining resources: 114 PUs; 0 techTokens;Combat Move - Americans
Non Combat Move - Americans
Turn Complete - Americans
Americans collect 47 PUs; end with 161 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 171 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 40 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 41 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 47 PUs