TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
bird in sakha
1 siberia, 2 amur, 3 buryatia
Rolling 1d3:
(2)
bird rests in amur.
if it didn’t kill the infantry there the first time then it will probably kill it this time.
I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Central Mongolia: 1 bomber
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode
Ye I imagien that inf will end up dead… to be added to hell list
ger chaos
Rolling 1d6:
(6)
bird
1 sakah/2siberia/3 sz5/4korea/5 manchuria/6 buyant-uhaa/ 7 ullaanbaatar/ 8 buryatia
Rolling 1d8:
(5)
1 Ulaanbaatar/2 amur/3 manchuria/4 jeholl/5 chahar/6 c mongolia
Rolling 1d6:
(3)
1 amur/ 2 korea / 3 sz19/ 4 jehol/ 5buyany uhaa
Rolling 1d5:
(2)
1 amur/ 2 sz6/ 3manchuria
Rolling 1d3:
(1)
bnird remains amur…
awaiting ger chaos
and also three attacks on the infantry.
Ptero should stop moving for the turn when he hits fresh meat.
Since Ptero has 8 hit points, it’s safe to say that the Amur inf is well toasted and can be removed from board.
Conduct Hell combat round accordingly.
As for Germany:
Rolling 1d6:
(2)
Level
Rolling 1d3:
(2)
Class
Rolling 1d3:
(1)
This turn, the Germans can enjoy one SURPRISE ATTACK in a territory or sea zone of their choice.
Although the moves are all made on the board, SURPRISE ATTACK must be resolved here on the forum and edited in on TripleA afterwards. Ignore the dice roll results TripleA auto-generates: you’ll see why this is important below.
All attackers roll first. Any defenders hit are removed immediately and get no chance to fire back.
Any surviving defenders get to fire. Combat proceeds as normal after this step.
Bird remains Amur and inf removed
Need reminder of hell combat
Ned info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?
Bird remains Amur and inf removed
Need reminder of hell combatNed info on what can surprise attack… all units from 1 piece of land can be sent anywhere? or various units from various lands…or?
All units that are attacking your target territory / sea zone, regardless of where they came from.
ok…if I understand that sentence…
ger: 1 inf & 1 tank
denmark: 1 inf
slovakia 1 mech inf
norm bordeaux 1 tank
all headed to UK
2 tank
Rolling 2d6:
(1, 4)
2inf
Rolling 2d6:
(2, 6)
mech
Rolling 1 d6:
()
re-roll for mech inf
Rolling 1d6:
(3)
UK rtn fire with 1 art
Rolling 1d6:
(5)
Tank
Rolling 2d6:
(3, 6)
Inf
Rolling 2d6:
(2, 4)
Mech inf
Rolling 1d6:
(2)
UK art rtn fire
Rolling 1d6:
(2)
1 inf dead…
remaining ger soliders
2 tank
1 inf
1 mech inf
UK lost
Like this Chris?
1 inf dead…
remaining ger soliders2 tank
1 inf
1 mech infUK lost
Like this Chris?
Yup. I need to see the file to make sure, but it looks good on the forum.
Except that UK units that were hit should not have gotten their return fire shots.