• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Western Australia to Queensland
                      ANZAC take Northern Territory from Neutral_True
                      ANZAC take Queensland from Neutral_True
                3 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • anzac chaos
    DiceRolling 1d6:
    (1)

    french chaos
    DiceRolling 1d6:
    (2)


  • big bird anzac
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (3)


  • bird in buyant-uhaa
    1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
    DiceRolling 1d6:
    (2)


  • bird in ulaan baaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (1)


  • bird in dzavhan
    1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
    DiceRolling 1d6:
    (4)


  • big bird french in central mongolia
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (2)


  • bird in ulaanbaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (4)


  • bird in amur (kills jap infantry)
    1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
    DiceRolling 1d8:
    (4)


  • bird in sakha
    1 siberia, 2 amur, 3 buryatia
    DiceRolling 1d3:
    (2)


  • bird rests in amur.
    if it didn’t kill the infantry there the first time then it will probably kill it this time.
    I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Central Mongolia: 1 bomber
                EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
                EDIT: Turning off Edit Mode


  • Ye I imagien that inf will end up dead… to be added to hell list

    ger chaos
    DiceRolling 1d6:
    (6)

    bird
    1 sakah/2siberia/3 sz5/4korea/5 manchuria/6 buyant-uhaa/ 7 ullaanbaatar/ 8 buryatia
    DiceRolling 1d8:
    (5)


  • 1 Ulaanbaatar/2 amur/3 manchuria/4 jeholl/5 chahar/6 c mongolia
    DiceRolling 1d6:
    (3)


  • 1 amur/ 2 korea / 3 sz19/ 4 jehol/ 5buyany uhaa
    DiceRolling 1d5:
    (2)


  • 1 amur/ 2 sz6/ 3manchuria
    DiceRolling 1d3:
    (1)


  • bnird remains amur…

    awaiting ger chaos


  • and also three attacks on the infantry.


  • Ptero should stop moving for the turn when he hits fresh meat.

    Since Ptero has 8 hit points, it’s safe to say that the Amur inf is well toasted and can be removed from board.

    Conduct Hell combat round accordingly.

    As for Germany:

    DiceRolling 1d6:
    (2)

    Level

    DiceRolling 1d3:
    (2)

    Class

    DiceRolling 1d3:
    (1)

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