TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(5)
1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
Rolling 1d5:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
ANZAC take Northern Territory from Neutral_True
ANZAC take Queensland from Neutral_True
3 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(2)
big bird anzac
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(3)
bird in buyant-uhaa
1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
Rolling 1d6:
(2)
bird in ulaan baaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(1)
bird in dzavhan
1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
Rolling 1d6:
(4)
big bird french in central mongolia
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(2)
bird in ulaanbaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(4)
bird in amur (kills jap infantry)
1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
Rolling 1d8:
(4)
bird in sakha
1 siberia, 2 amur, 3 buryatia
Rolling 1d3:
(2)
bird rests in amur.
if it didn’t kill the infantry there the first time then it will probably kill it this time.
I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Central Mongolia: 1 bomber
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode
Ye I imagien that inf will end up dead… to be added to hell list
ger chaos
Rolling 1d6:
(6)
bird
1 sakah/2siberia/3 sz5/4korea/5 manchuria/6 buyant-uhaa/ 7 ullaanbaatar/ 8 buryatia
Rolling 1d8:
(5)
1 Ulaanbaatar/2 amur/3 manchuria/4 jeholl/5 chahar/6 c mongolia
Rolling 1d6:
(3)
1 amur/ 2 korea / 3 sz19/ 4 jehol/ 5buyany uhaa
Rolling 1d5:
(2)
1 amur/ 2 sz6/ 3manchuria
Rolling 1d3:
(1)