No problem
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
EDIT: Turning off Edit ModePurchase Units - British
British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea ZoneNon Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Neutral_True
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Neutral_True
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery moved from Spain to Southern France
British take Southern France from Neutral_True
1 transport moved from 105 Sea Zone to 108 Sea ZonePlace Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 17 PUs; end with 17 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 39 Sea Zone change ownership: 1 transport -
What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:
- Zombie-World A&A
- Kaiju A&A
- Apocalypse A&A
- Gates of Hell A&A
- Shifting Politics A&A
- Advanced Tech A&A
…and so on. After this game terminates, would you be interested in trying out any of these?
Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.
Who’s in?
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me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.
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yup ill be game
Italian Chaos
Rolling 1d6:
(5)Bird
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(2) -
1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
Rolling 1d4:
(3) -
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(5) -
1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
Rolling 1d5:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
ANZAC take Northern Territory from Neutral_True
ANZAC take Queensland from Neutral_True
3 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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anzac chaos
Rolling 1d6:
(1)french chaos
Rolling 1d6:
(2) -
big bird anzac
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(3) -
bird in buyant-uhaa
1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
Rolling 1d6:
(2) -
bird in ulaan baaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(1) -
bird in dzavhan
1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
Rolling 1d6:
(4) -
big bird french in central mongolia
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(2) -
bird in ulaanbaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(4) -
bird in amur (kills jap infantry)
1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
Rolling 1d8:
(4) -
bird in sakha
1 siberia, 2 amur, 3 buryatia
Rolling 1d3:
(2) -
bird rests in amur.
if it didn’t kill the infantry there the first time then it will probably kill it this time.
I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.