• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - British
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
                EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - British
                British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone

    Non Combat Move - British
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Neutral_True
                1 mech_infantry moved from India to Yunnan
                      Chinese take Yunnan from Neutral_True
                1 infantry moved from Scotland to Eire
                      British take Eire from Neutral_Allies
                1 artillery moved from Spain to Southern France
                      British take Southern France from Neutral_True
                1 transport moved from 105 Sea Zone to 108 Sea Zone

    Place Units - British
                1 artillery and 1 infantry placed in United Kingdom
                1 destroyer placed in 109 Sea Zone

    Turn Complete - British
                British collect 17 PUs; end with 17 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
                EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
                EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
                EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry
                    Some Units in Java change ownership: 1 infantry
                    Some Units in 42 Sea Zone change ownership: 1 transport
                    Some Units in 39 Sea Zone change ownership: 1 transport


  • What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:

    1. Zombie-World A&A
    2. Kaiju A&A
    3. Apocalypse A&A
    4. Gates of Hell A&A
    5. Shifting Politics A&A
    6. Advanced Tech A&A

    …and so on. After this game terminates, would you be interested in trying out any of these?

    Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.

    Who’s in?


  • me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.


  • yup ill be game

    Italian Chaos
    DiceRolling 1d6:
    (5)

    Bird
    1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
    DiceRolling 1d6:
    (2)


  • 1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
    DiceRolling 1d4:
    (3)


  • 1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
    DiceRolling 1d6:
    (5)


  • 1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
    DiceRolling 1d5:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
                EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco

    Combat - Italians
                Battle in Morocco

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Western Australia to Queensland
                      ANZAC take Northern Territory from Neutral_True
                      ANZAC take Queensland from Neutral_True
                3 infantry moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 7 PUs; end with 7 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • anzac chaos
    DiceRolling 1d6:
    (1)

    french chaos
    DiceRolling 1d6:
    (2)


  • big bird anzac
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (3)


  • bird in buyant-uhaa
    1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
    DiceRolling 1d6:
    (2)


  • bird in ulaan baaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (1)


  • bird in dzavhan
    1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
    DiceRolling 1d6:
    (4)


  • big bird french in central mongolia
    1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
    DiceRolling 1d6:
    (2)


  • bird in ulaanbaatar
    1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
    DiceRolling 1d6:
    (4)


  • bird in amur (kills jap infantry)
    1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
    DiceRolling 1d8:
    (4)


  • bird in sakha
    1 siberia, 2 amur, 3 buryatia
    DiceRolling 1d3:
    (2)


  • bird rests in amur.
    if it didn’t kill the infantry there the first time then it will probably kill it this time.
    I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur.

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