TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 27 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Mozambique: 4 infantry
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 0 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs
Brit chaos:
Rolling 1d6:
(4)
doh doh bird
1-urals
2-timguska
3-yenisey
Rolling 1d3:
(2)
bird in timguska
1-urals
2evenkiyskiy
3-yenisey
4-olgiy
5-kansu
6-new siberia
Rolling 1d6:
(3)
bird in yenisey
1-evenkiyskiy
2-timguska
3-olgiy
4-dzavhan
5-yakut soviet socialist republic
Rolling 1d5:
(5)
bird in yakut soviet socialist republic
1-yenisey
2-dzavhan
3-ulaanbaatar
4-buryatia
Rolling 1d4:
(2)
bird rests in Dzavhan for Brit turn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - British
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Evenkiyskiy: 1 bomber
EDIT: Adding units owned by Neutral_True to Dzavhan: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - British
British buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
Non Combat Move - British
1 infantry moved from India to Burma
UK_Pacific take Burma from Neutral_True
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Neutral_True
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
1 artillery moved from Spain to Southern France
British take Southern France from Neutral_True
1 transport moved from 105 Sea Zone to 108 Sea Zone
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 17 PUs; end with 17 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 42 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by UK_Pacific to Java: 1 infantry
EDIT: Changing ownership of Java from Neutral_True to UK_Pacific
EDIT: Adding units owned by UK_Pacific to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in Java change ownership: 1 infantry
Some Units in 42 Sea Zone change ownership: 1 transport
Some Units in 39 Sea Zone change ownership: 1 transport
What I’m realizing with this game is that I’ve actually created several distinct variants, each of which needs its own playtesting:
…and so on. After this game terminates, would you be interested in trying out any of these?
Because I would be publishing all of the variant rules at the start of the match, instead of writing them as we go along, I could actually take part in the playtesting myself if need be.
Who’s in?
me. and I know Carl like zombie world. I like the post apocalyptic one. kind of like civilization.
yup ill be game
Italian Chaos
Rolling 1d6:
(5)
Bird
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(2)
1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
Rolling 1d4:
(3)
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(5)
1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
Rolling 1d5:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Non Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
ANZAC take Northern Territory from Neutral_True
ANZAC take Queensland from Neutral_True
3 infantry moved from Western Australia to Northern Territory
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(2)
big bird anzac
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(3)
bird in buyant-uhaa
1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
Rolling 1d6:
(2)