• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Western Australia
                      ANZAC take South Australia from Neutral_True
                      ANZAC take Western Australia from Neutral_Allies

    Turn Complete - ANZAC
                ANZAC collect 4 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Western Australia: 3 infantry
                EDIT: Adding units owned by ANZAC to Western Australia: 3 infantry
                EDIT: Turning off Edit Mode


  • germans go!

    german turn.tsvg


  • ANZAC PTERO 1

    DiceRolling 1d6:
    (1)

    1-Kwangtung
    2-Kiangsi
    3-Hunan
    4-Yunnan
    5-French Indo China
    6-36


  • ANZAC PTERO 2

    DiceRolling 1d6:
    (4)

    1-Kiangsi
    2-Kwangsi
    3-20


  • @Make_It_Round:

    ANZAC PTERO 2

    DiceRolling 1d6:
    (4)

    1-Kiangsi
    2-Kwangsi
    3-20

    DiceRolling 1d3:
    (2)


  • ANZAC PTERO 3

    DiceRolling 1d6:
    (6)

    1-Kwangtung
    2-Kiangsi
    3-Hunan
    4-Yunnan
    5-French Indo China
    6-36


  • ANZAC PTERO 4

    DiceRolling 1d7:
    (4)

    french indo: 1
    kwangsi: 2
    hainan:3
    20:4
    35:5
    43:6
    37:7


  • FRENCH PTERO 1

    DiceRolling 1d7:
    (4)

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • FRENCH PTERO 2

    DiceRolling 1d7:
    (2)

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • REROLL FRENCH PTERO 2

    DiceRolling 1d9:
    (1)

    1-Okinawa
    2-Manchuria
    3-Jehol
    4-Shantung
    5-Kiangsu
    6-6
    7-18
    8-21
    9-20


  • PTERO 3

    Back out to SZ 19.

    PTERO 4

    DiceRolling 1d9:
    (4)

    1-Okinawa
    2-Manchuria
    3-Jehol
    4-Shantung
    5-Kiangsu
    6-6
    7-18
    8-21
    9-20


  • GERMANY PTERO 1

    DiceRolling 1d4:
    (2)

    1-Jehol
    2-Anhwe
    3-Kiangsu
    4-19


  • GERMANY PTERO 2

    DiceRolling 1d8:
    (4)

    1-Jehol
    2-Shantung
    3-Kiangsu
    4-Kiangsi
    5-Hunan
    6-Kweichow
    7-Hopei
    8-Chahar


  • GERMANY PTERO 3

    DiceRolling 1d6:
    (3)

    1-Kiangsu
    2-Anhwe
    3-Hunan
    4-Kwangsi
    5-Kwangtung
    6-20


  • GERMANY PTERO 4

    DiceRolling 1d5:
    (5)

    1-Anhwe
    2-Kiangsi
    3-Kwangsi
    4-Yunnan
    5-Kweichow


  • New PTERO location for Germany

    J-Stroke.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Kwangsi: 1 bomber
                EDIT: Adding units owned by Neutral_True to Kweichow: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Denmark
                1 armour moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Neutral_True
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Neutral_True
                1 mech_infantry moved from Western Germany to Poland
                      Germans take Poland from Neutral_Allies

    Combat - Germans
                Battle in Denmark

    Non Combat Move - Germans

    Place Units - Germans
                1 armour, 1 bomber and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs total


  • German Chaos

    DiceRolling 1d6:
    (2)


  • :|

    ger chaos
    DiceRolling 1d6:
    (3)


  • woow your quick on the scene Chris…top of the morning to ya!

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