No problem
New A&A chaos game C vs S
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bird in urals
1evenkiyskiy
2new siberia
3nanetsia
4vologda
5timguska
Rolling 1d5:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 armour, 1 factory_major, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Western United States to Alaska
British take British Columbia from Japanese
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 bomber moved from Eastern United States to Normandy Bordeaux
1 armour moved from Western United States to Alaska
1 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Southeast MexicoCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Normandy Bordeaux
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Alaska
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
Place Units - Americans
1 factory_major placed in Western United States
1 armour, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs -
chinese chaos
Rolling 1d6:
(6)bird
1 yenisey
2 timguska
3 urals
Rolling 1d3:
(3) -
bird in urals
1 evenkiyskiy
2 timguska
3 new siberia
4 vologda
5 ninetsiaRolling 1d5:
(3) -
bird in new siberia
1 vologda
2 urals
3 timguska
4 kansu
5 tsinghai
6 kazakhstan
7 samaraRolling 1d7:
(3) -
bird in timguska
1 evenkiyskiy
2 yenisey
3 olgiy
4 kansu
5 new siberia
6 urals
Rolling 1d6:
(1) -
bird in evenkiyskiy and waiting for chinese chaos outcome!!!
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the bird ended up in the same place. what a twit.
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Greetings guys, hope you had a good and relaxing holiday…
Time to get back to work! :-D
China chaos
Rolling 1d6:
(1)Class
Rolling 1d3:
(1)Level
Rolling 1d3:
(2) -
Rolling 1d193:
(169) -
Rolling 1d4:
(3) -
This is a (very) minor political event.
Mozambique has built up its own armed forces: please place 4 true neutral infantry in that territory and proceed with your turn!
I think that the flock of wild Pterodactyls is the only active development on the table, other than the USA’s special power… Am I right?
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The USA permanent buff, in case you forgot:
The AMERICANS permanently gain the power of NOTORIETY:
AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.
A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.
WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.
For example:
US artillery rolls ‘1’–can choose to kill enemy tank.
US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
US fighter rolls ‘1’–can choose to kill enemy bomber.Also, the USA is still in control of HELL.
As such, it would have gotten a random HELLPOWER at the beginning of the turn.
Rolling 1d6:
(2) -
The AMERICANS gain the HELLPOWER of PESTILENCE:
Pestilence: Immediately roll a die each for all enemy units in one target land territory adjacent to one you control. Roll these dice all together. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Count the total number of enemy units destroyed this way. Choose another target enemy land territory adjacent to the one you just attacked with PESTILENCE. Roll that number of dice. On any result of a two or less, remove the least expensive unit remaining on the enemy’s side.
Repeat this process until either (1) you run out of new adjacent enemy territories to infect, or (2) no enemies are removed as a result of PESTILENCE rolls.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 27 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Neutral_True to Mozambique: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 0 PUs; end with 27 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 33 PUs -
Brit chaos:
Rolling 1d6:
(4) -
doh doh bird
1-urals
2-timguska
3-yenisey
Rolling 1d3:
(2) -
bird in timguska
1-urals
2evenkiyskiy
3-yenisey
4-olgiy
5-kansu
6-new siberia
Rolling 1d6:
(3) -
bird in yenisey
1-evenkiyskiy
2-timguska
3-olgiy
4-dzavhan
5-yakut soviet socialist republic
Rolling 1d5:
(5) -
bird in yakut soviet socialist republic
1-yenisey
2-dzavhan
3-ulaanbaatar
4-buryatia
Rolling 1d4:
(2)