Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsNew A&A chaos game C vs S
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1:vologda/2:urals/3:timguska/4:kansu/5:tsinghai/6:kazakhstan/7:samara
Rolling 1d7:
(4) -
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(4) -
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kweichow: 1 bomber
EDIT: Adding units owned by Neutral_True to Tsagaan Olom: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 infantry and 1 transport; Remaining resources: 9 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour moved from Korea to Jehol
Japanese take Manchuria from Neutral_True
Japanese take Jehol from Neutral_True
1 infantry moved from Korea to Amur
Japanese take Amur from Neutral_True
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Neutral_True
1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
1 transport moved from 1 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Philippines
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour
Americans defend with 1 armour
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits
British roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Americans lost in Alberta Saskatchewan Manitoba
Japanese win, taking Philippines from Neutral_True, taking Alberta Saskatchewan Manitoba from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 37 PUs total -
American Chaos
Rolling 1d6:
(1)crazy doh doh
ogily1
dzavhan2
cent.mong.3
suiyuyan4
kansu5
Rolling 1d5:
(5) -
bird in kansu
newsiberia1
timguska2
olgiy3
tsagan olom4
suiyuyan5
shensi6
tsinghai7
Rolling 1d7:
(1) -
bird in new siberia
vologda1
samara2
kazakhstan3
tsinghai4
kansu5
timguska6
urals7
Rolling 1d7:
(7) -
bird in urals
1evenkiyskiy
2new siberia
3nanetsia
4vologda
5timguska
Rolling 1d5:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 armour, 1 factory_major, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 armour moved from Western United States to Alaska
British take British Columbia from Japanese
1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
1 bomber moved from Eastern United States to Normandy Bordeaux
1 armour moved from Western United States to Alaska
1 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
1 mech_infantry moved from Eastern United States to Southeast MexicoCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 bomber
Germans defend with 1 armour
Americans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
1 bomber owned by the Americans lost in Normandy Bordeaux
Germans win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Alaska
Americans attack with 2 armour
Japanese defend with 1 infantry
Americans roll dice for 2 armour in Alaska, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
Place Units - Americans
1 factory_major placed in Western United States
1 armour, 1 fighter and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 47 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs -
chinese chaos
Rolling 1d6:
(6)bird
1 yenisey
2 timguska
3 urals
Rolling 1d3:
(3) -
bird in urals
1 evenkiyskiy
2 timguska
3 new siberia
4 vologda
5 ninetsia
Rolling 1d5:
(3) -
bird in new siberia
1 vologda
2 urals
3 timguska
4 kansu
5 tsinghai
6 kazakhstan
7 samara
Rolling 1d7:
(3) -
bird in timguska
1 evenkiyskiy
2 yenisey
3 olgiy
4 kansu
5 new siberia
6 urals
Rolling 1d6:
(1) -
bird in evenkiyskiy and waiting for chinese chaos outcome!!!
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the bird ended up in the same place. what a twit.
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Greetings guys, hope you had a good and relaxing holiday…
Time to get back to work! :-D
China chaos
Rolling 1d6:
(1)Class
Rolling 1d3:
(1)Level
Rolling 1d3:
(2) -
Rolling 1d193:
(169) -
Rolling 1d4:
(3) -
This is a (very) minor political event.
Mozambique has built up its own armed forces: please place 4 true neutral infantry in that territory and proceed with your turn!
I think that the flock of wild Pterodactyls is the only active development on the table, other than the USA’s special power… Am I right?
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The USA permanent buff, in case you forgot:
The AMERICANS permanently gain the power of NOTORIETY:

AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.
A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.
WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.
For example:
US artillery rolls ‘1’–can choose to kill enemy tank.
US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
US fighter rolls ‘1’–can choose to kill enemy bomber.Also, the USA is still in control of HELL.
As such, it would have gotten a random HELLPOWER at the beginning of the turn.
Rolling 1d6:
(2)





