TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Americans
      Americans spend 0 on tech rolls
        Americans roll 5,6 and gets 1 hit
      Americans removing all Technology Tokens after successful research.
      Americans discover Long Range Aircraft
Activate Technology - Americans
      Americans activating Long Range Aircraft
Purchase Units - Americans
      Americans buy 1 armour, 1 factory_major, 1 fighter and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
      1 armour moved from Western United States to Alaska
         British take British Columbia from Japanese
      1 mech_infantry moved from Eastern United States to Alberta Saskatchewan Manitoba
      1 bomber moved from Eastern United States to Normandy Bordeaux
      1 armour moved from Western United States to Alaska
      1 armour moved from Southeast Mexico to Alberta Saskatchewan Manitoba
      1 mech_infantry moved from Eastern United States to Southeast Mexico
Combat - Americans
      Battle in Normandy Bordeaux
        Americans attack with 1 bomber
        Germans defend with 1 armour
          Americans roll dice for 1 bomber in Normandy Bordeaux, round 2 : 0/1 hits
          Germans roll dice for 1 armour in Normandy Bordeaux, round 2 : 1/1 hits
          1 bomber owned by the Americans lost in Normandy Bordeaux
        Germans win with 1 armour remaining. Battle score for attacker is -12
        Casualties for Americans: 1 bomber
      Battle in Alaska
        Americans attack with 2 armour
        Japanese defend with 1 infantry
          Americans roll dice for 2 armour in Alaska, round 2 : 1/2 hits
          Japanese roll dice for 1 infantry in Alaska, round 2 : 1/1 hits
          1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Alaska
        Americans win, taking Alaska from Japanese with 1 armour remaining. Battle score for attacker is -3
        Casualties for Japanese: 1 infantry
        Casualties for Americans: 1 armour
      Battle in Alberta Saskatchewan Manitoba
        Americans attack with 1 armour and 1 mech_infantry
        Japanese defend with 1 armour
          Americans roll dice for 1 armour and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 1/2 hits
          Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
          1 armour owned by the Japanese lost in Alberta Saskatchewan Manitoba
        Americans win, taking Alberta Saskatchewan Manitoba from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
        Casualties for Japanese: 1 armour
Non Combat Move - Americans
Place Units - Americans
      1 factory_major placed in Western United States
      1 armour, 1 fighter and 3 infantry placed in Eastern United States
Turn Complete - Americans
      Americans collect 47 PUs; end with 47 PUs total
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 57 PUs