No problem
New A&A chaos game C vs S
-
GERMANY PTERO 4
Rolling 1d5:
(5)1-Anhwe
2-Kiangsi
3-Kwangsi
4-Yunnan
5-Kweichow -
New PTERO location for Germany
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kwangsi: 1 bomber
EDIT: Adding units owned by Neutral_True to Kweichow: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 armour moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Neutral_True
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Neutral_True
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from Neutral_AlliesCombat - Germans
Battle in DenmarkNon Combat Move - Germans
Place Units - Germans
1 armour, 1 bomber and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total -
German Chaos
Rolling 1d6:
(2) -
:|
ger chaos
Rolling 1d6:
(3) -
woow your quick on the scene Chris…top of the morning to ya!
-
woow your quick on the scene Chris…top of the morning to ya!
Russian Chaos:
Rolling 1d6:
(1)It’s now Japan’s turn.
I’m at work now so can’t get at files…
Somebody needs to do:
Russian PTERO x4
Japan PTERO x4before turn begins.
-
Also! Going on vacation in Canada for three weeks, starting today.
Which means I can still generate chaos, but will be unable to download maps to check sh!t out myself.
If you want to keep the game rolling during this time, you guys will have to do most of the book-keeping…
-
well Matt has soome family emergency to tend to, and asked if you culd take over his rolls…so suppoose this is a good time to put this game on hold
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
Rus cerazy bird
1:shensi/2:hopei/3:anhwe/4:hunan/5:yunnan/6:szechwan
Rolling 1d6:
(2) -
1:suiyuyan/2:chahar/3:anhwe/4:kweichow/5:shensi
Rolling 1d5:
(1) -
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(6) -
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(1) -
Japan Cahos
Rolling 1d6:
(4)Crazy Bird
1:Urals/2:Evenkiyskiy/3:yenisey/4:olgiy/5:kansu/6:novosibirsk
Rolling 1d6:
(6) -
1:vologda/2:urals/3:timguska/4:kansu/5:tsinghai/6:kazakhstan/7:samara
Rolling 1d7:
(4) -
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(4) -
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kweichow: 1 bomber
EDIT: Adding units owned by Neutral_True to Tsagaan Olom: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 infantry and 1 transport; Remaining resources: 9 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 armour moved from Korea to Jehol
Japanese take Manchuria from Neutral_True
Japanese take Jehol from Neutral_True
1 infantry moved from Korea to Amur
Japanese take Amur from Neutral_True
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 infantry moved from British Columbia to Alaska
Japanese take Alaska from Neutral_True
1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
1 transport moved from 1 Sea Zone to 7 Sea ZoneCombat - Japanese
Battle in Philippines
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour
Americans defend with 1 armour
Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 1/1 hits
British roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits
1 armour owned by the Americans lost in Alberta Saskatchewan Manitoba
Japanese win, taking Philippines from Neutral_True, taking Alberta Saskatchewan Manitoba from British with 1 armour remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
Place Units - Japanese
1 infantry placed in Japan
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 28 PUs; end with 37 PUs total -
American Chaos
Rolling 1d6:
(1)crazy doh doh
ogily1
dzavhan2
cent.mong.3
suiyuyan4
kansu5
Rolling 1d5:
(5)