• GERMANY PTERO 4

    DiceRolling 1d5:
    (5)

    1-Anhwe
    2-Kiangsi
    3-Kwangsi
    4-Yunnan
    5-Kweichow


  • New PTERO location for Germany

    J-Stroke.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Kwangsi: 1 bomber
                EDIT: Adding units owned by Neutral_True to Kweichow: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Denmark
                1 armour moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Neutral_True
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                      Germans take Slovakia Hungary from Neutral_True
                1 mech_infantry moved from Western Germany to Poland
                      Germans take Poland from Neutral_Allies

    Combat - Germans
                Battle in Denmark

    Non Combat Move - Germans

    Place Units - Germans
                1 armour, 1 bomber and 1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 30 PUs; end with 30 PUs total


  • German Chaos

    DiceRolling 1d6:
    (2)


  • :|

    ger chaos
    DiceRolling 1d6:
    (3)


  • woow your quick on the scene Chris…top of the morning to ya!


  • @pr0c3ss:

    woow your quick on the scene Chris…top of the morning to ya!

    Russian Chaos:

    DiceRolling 1d6:
    (1)

    It’s now Japan’s turn.

    I’m at work now so can’t get at files…

    Somebody needs to do:

    Russian PTERO x4
    Japan PTERO x4

    before turn begins.


  • Also! Going on vacation in Canada for three weeks, starting today.

    Which means I can still generate chaos, but will be unable to download maps to check sh!t out myself.

    If you want to keep the game rolling during this time, you guys will have to do most of the book-keeping…


  • well Matt has soome family emergency to tend to, and asked if you culd take over his rolls…so suppoose this is a good time to put this game on hold


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • Rus cerazy bird

    1:shensi/2:hopei/3:anhwe/4:hunan/5:yunnan/6:szechwan
    DiceRolling 1d6:
    (2)


  • 1:suiyuyan/2:chahar/3:anhwe/4:kweichow/5:shensi

    DiceRolling 1d5:
    (1)


  • 1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
    DiceRolling 1d6:
    (6)


  • 1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
    DiceRolling 1d7:
    (1)


  • Japan Cahos
    DiceRolling 1d6:
    (4)

    Crazy Bird
    1:Urals/2:Evenkiyskiy/3:yenisey/4:olgiy/5:kansu/6:novosibirsk
    DiceRolling 1d6:
    (6)


  • 1:vologda/2:urals/3:timguska/4:kansu/5:tsinghai/6:kazakhstan/7:samara
    DiceRolling 1d7:
    (4)


  • 1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
    DiceRolling 1d7:
    (4)


  • 1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 10

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from Kweichow: 1 bomber
                EDIT: Adding units owned by Neutral_True to Tsagaan Olom: 1 bomber
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 infantry and 1 transport; Remaining resources: 9 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 armour moved from Korea to Jehol
                      Japanese take Manchuria from Neutral_True
                      Japanese take Jehol from Neutral_True
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Neutral_True
                1 armour moved from Japan to 6 Sea Zone
                1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from 35 Sea Zone to Philippines
                1 infantry moved from British Columbia to Alaska
                      Japanese take Alaska from Neutral_True
                1 armour moved from British Columbia to Alberta Saskatchewan Manitoba
                1 transport moved from 1 Sea Zone to 7 Sea Zone

    Combat - Japanese
                Battle in Philippines
                Battle in Alberta Saskatchewan Manitoba
                    Japanese attack with 1 armour
                    Americans defend with 1 armour
                        Japanese roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 :  1/1 hits
                        British roll dice for 1 armour in Alberta Saskatchewan Manitoba, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Alberta Saskatchewan Manitoba
                    Japanese win, taking Philippines from Neutral_True, taking Alberta Saskatchewan Manitoba from British with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 28 PUs; end with 37 PUs total


  • American Chaos
    DiceRolling 1d6:
    (1)

    crazy doh doh
    ogily1
    dzavhan2
    cent.mong.3
    suiyuyan4
    kansu5
    DiceRolling 1d5:
    (5)

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