Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNew A&A chaos game C vs S
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GERMANY PTERO 2
Rolling 1d8:
(4)1-Jehol
2-Shantung
3-Kiangsu
4-Kiangsi
5-Hunan
6-Kweichow
7-Hopei
8-Chahar -
GERMANY PTERO 3
Rolling 1d6:
(3)1-Kiangsu
2-Anhwe
3-Hunan
4-Kwangsi
5-Kwangtung
6-20 -
GERMANY PTERO 4
Rolling 1d5:
(5)1-Anhwe
2-Kiangsi
3-Kwangsi
4-Yunnan
5-Kweichow -
New PTERO location for Germany
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kwangsi: 1 bomber
EDIT: Adding units owned by Neutral_True to Kweichow: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 armour moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Neutral_True
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Neutral_True
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from Neutral_AlliesCombat - Germans
Battle in DenmarkNon Combat Move - Germans
Place Units - Germans
1 armour, 1 bomber and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total -
German Chaos
Rolling 1d6:
(2) -
:|
ger chaos
Rolling 1d6:
(3) -
woow your quick on the scene Chris…top of the morning to ya!
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woow your quick on the scene Chris…top of the morning to ya!
Russian Chaos:
Rolling 1d6:
(1)It’s now Japan’s turn.
I’m at work now so can’t get at files…
Somebody needs to do:
Russian PTERO x4
Japan PTERO x4before turn begins.
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Also! Going on vacation in Canada for three weeks, starting today.
Which means I can still generate chaos, but will be unable to download maps to check sh!t out myself.
If you want to keep the game rolling during this time, you guys will have to do most of the book-keeping…
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well Matt has soome family emergency to tend to, and asked if you culd take over his rolls…so suppoose this is a good time to put this game on hold
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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Rus cerazy bird
1:shensi/2:hopei/3:anhwe/4:hunan/5:yunnan/6:szechwan
Rolling 1d6:
(2) -
1:suiyuyan/2:chahar/3:anhwe/4:kweichow/5:shensi
Rolling 1d5:
(1) -
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(6) -
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(1) -
Japan Cahos
Rolling 1d6:
(4)Crazy Bird
1:Urals/2:Evenkiyskiy/3:yenisey/4:olgiy/5:kansu/6:novosibirsk
Rolling 1d6:
(6) -
1:vologda/2:urals/3:timguska/4:kansu/5:tsinghai/6:kazakhstan/7:samara
Rolling 1d7:
(4) -
1:timguska/2:olgiy/3:tsagaan olom/4:suiyuyan/5:shensi/6:tsinghai/7:novosibirsk
Rolling 1d7:
(4) -
1:tsagaan/:2:C Mongolia/3:Chahar/4:hopei/5:shensi/6:kansu
Rolling 1d6:
(1)





