@SuperbattleshipYamato Yeah I’m not sure how long ago but people realized the game is not that imbalanced. It’s a bit more balanced then Global 40 But favors the Allies. Personally I feel people hated on it because it has a few historical flaws. But the game is not supposed to be a G42 setup. It’s supposed to be a Global game based off of the 1942 SE game. If that makes sense. That’s what Larry said at least. Now this is my first time playing the Axis so just imagine that the game is way more balanced with a player actually good as the Axis.
New A&A chaos game C vs S
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anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Neutral_True
ANZAC take Western Australia from Neutral_AlliesTurn Complete - ANZAC
ANZAC collect 4 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Western Australia: 3 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 3 infantry
EDIT: Turning off Edit Mode -
germans go!
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ANZAC PTERO 1
Rolling 1d6:
(1)1-Kwangtung
2-Kiangsi
3-Hunan
4-Yunnan
5-French Indo China
6-36 -
ANZAC PTERO 2
Rolling 1d6:
(4)1-Kiangsi
2-Kwangsi
3-20 -
-
ANZAC PTERO 3
Rolling 1d6:
(6)1-Kwangtung
2-Kiangsi
3-Hunan
4-Yunnan
5-French Indo China
6-36 -
ANZAC PTERO 4
Rolling 1d7:
(4)french indo: 1
kwangsi: 2
hainan:3
20:4
35:5
43:6
37:7 -
FRENCH PTERO 1
Rolling 1d7:
(4)1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
FRENCH PTERO 2
Rolling 1d7:
(2)1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
REROLL FRENCH PTERO 2
Rolling 1d9:
(1)1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20 -
PTERO 3
Back out to SZ 19.
PTERO 4
Rolling 1d9:
(4)1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20 -
GERMANY PTERO 1
Rolling 1d4:
(2)1-Jehol
2-Anhwe
3-Kiangsu
4-19 -
GERMANY PTERO 2
Rolling 1d8:
(4)1-Jehol
2-Shantung
3-Kiangsu
4-Kiangsi
5-Hunan
6-Kweichow
7-Hopei
8-Chahar -
GERMANY PTERO 3
Rolling 1d6:
(3)1-Kiangsu
2-Anhwe
3-Hunan
4-Kwangsi
5-Kwangtung
6-20 -
GERMANY PTERO 4
Rolling 1d5:
(5)1-Anhwe
2-Kiangsi
3-Kwangsi
4-Yunnan
5-Kweichow -
New PTERO location for Germany
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Kwangsi: 1 bomber
EDIT: Adding units owned by Neutral_True to Kweichow: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Denmark
1 armour moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Neutral_True
1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
Germans take Slovakia Hungary from Neutral_True
1 mech_infantry moved from Western Germany to Poland
Germans take Poland from Neutral_AlliesCombat - Germans
Battle in DenmarkNon Combat Move - Germans
Place Units - Germans
1 armour, 1 bomber and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total -
German Chaos
Rolling 1d6:
(2) -
:|
ger chaos
Rolling 1d6:
(3)