No problem
New A&A chaos game C vs S
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I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
That’s entirely right. The big bird stops and feeds when it finds prey.
UK Chaos
Rolling 1d6:
(5) -
The defenseless Japanese transports are eaten as an appetizer. And then…
UK PTERO 1
Rolling 1d7:
(1)1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
UK PTERO 2 = Back out to SZ 20, of necessity. So:
Rolling 1d7:
(4)UK PTERO 3
1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20Sorry, my bad. UK PTERO 3 ends his movement when he stops to feed.
So Kiangsi is Italy PTERO 1.
Italy PTERO 2
1-Kiangsu
2-Anhwe
3-Hunan
4-Kwangsi
5-Kwangtung
6-20 -
Rolling 1d6:
(5) -
Italy PTERO 4
Rolling 1d3:
(2)1-Kiangsi
2-Kwangsi
3-20 -
HELL rolls:
Axis
Rolling 3d6:
(4, 4, 5)Allies
Rolling 150d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6) -
HELL UNITS FINAL COUNT:
Nationality
German: 0
Japanese: 0
Italian: 0
Neutral Axis: 0Axis Total: 0
Russian: 50
American: 66
Chinese: 0
British: 34
ANZAC: 0
French: 0Allies Total: 150
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Neutral_True
1 mech_infantry moved from India to West India
UK_Pacific take West India from Neutral_True
1 mech_infantry moved from West India to India
1 infantry moved from United Kingdom to Scotland
British take Scotland from Neutral_True
1 artillery moved from 105 Sea Zone to Spain
British take Spain from Neutral_TruePlace Units - British
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 13 PUs; end with 14 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery and 1 infantry
EDIT: Removing units owned by Neutral_True from 20 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to Kwangsi: 1 bomber
EDIT: Turning off Edit Mode -
Hi Carl, you’re up for Italy using the edited file above.
I’ve moved Crazy Bird for you.
But you still need to make your chaos roll…
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thank you kind sir :-D
italy
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
Italians take Northern Italy from Neutral_True
1 submarine moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Non Combat Move - Italians
Place Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 7 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
anzac chaos
Rolling 1d6:
(1)
french chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from New South Wales to Western Australia
ANZAC take South Australia from Neutral_True
ANZAC take Western Australia from Neutral_AlliesTurn Complete - ANZAC
ANZAC collect 4 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from Western Australia: 3 infantry
EDIT: Adding units owned by ANZAC to Western Australia: 3 infantry
EDIT: Turning off Edit Mode -
germans go!
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ANZAC PTERO 1
Rolling 1d6:
(1)1-Kwangtung
2-Kiangsi
3-Hunan
4-Yunnan
5-French Indo China
6-36 -
ANZAC PTERO 2
Rolling 1d6:
(4)1-Kiangsi
2-Kwangsi
3-20 -
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ANZAC PTERO 3
Rolling 1d6:
(6)1-Kwangtung
2-Kiangsi
3-Hunan
4-Yunnan
5-French Indo China
6-36