• @Grendal:

    I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.

    Only Japan around here so I’m leaving it to you chris to continue.

    I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.

    That’s entirely right. The big bird stops and feeds when it finds prey.

    UK Chaos

    DiceRolling 1d6:
    (5)


  • The defenseless Japanese transports are eaten as an appetizer. And then…

    UK PTERO 1

    DiceRolling 1d7:
    (1)

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • UK PTERO 2 = Back out to SZ 20, of necessity. So:

    DiceRolling 1d7:
    (4)

    UK PTERO 3

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.

    Finally, UK PTERO 4

    DiceRolling 1d3:
    (1)

    1-Kiangsi
    2-Kwangsi
    3-20


  • @Make_It_Round:

    The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.

    Finally, UK PTERO 4

    DiceRolling 1d3:
    (1)

    1-Kiangsi
    2-Kwangsi
    3-20

    Sorry, my bad. UK PTERO 3 ends his movement when he stops to feed.

    So Kiangsi is Italy PTERO 1.

    Italy PTERO 2

    1-Kiangsu
    2-Anhwe
    3-Hunan
    4-Kwangsi
    5-Kwangtung
    6-20


  • DiceRolling 1d6:
    (5)


  • Italy PTERO 4

    DiceRolling 1d3:
    (2)

    1-Kiangsi
    2-Kwangsi
    3-20


  • HELL rolls:

    Axis

    DiceRolling 3d6:
    (4, 4, 5)

    Allies

    DiceRolling 150d6:
    (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)


  • HELL UNITS FINAL COUNT:

    Nationality

    German: 0
    Japanese: 0
    Italian: 0
    Neutral Axis: 0

    Axis Total: 0

    Russian: 50
    American: 66
    Chinese: 0
    British: 34
    ANZAC: 0
    French: 0

    Allies Total: 150


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone

    Non Combat Move - British
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Neutral_True
                1 mech_infantry moved from India to West India
                      UK_Pacific take West India from Neutral_True
                1 mech_infantry moved from West India to India
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Neutral_True
                1 artillery moved from 105 Sea Zone to Spain
                      British take Spain from Neutral_True

    Place Units - British
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 13 PUs; end with 14 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery and 1 infantry
                EDIT: Removing units owned by Neutral_True from 20 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_True to Kwangsi: 1 bomber
                EDIT: Turning off Edit Mode


  • Hi Carl, you’re up for Italy using the edited file above.

    I’ve moved Crazy Bird for you.

    But you still need to make your chaos roll…


  • thank you kind sir  :-D
    italy
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                      Italians take Northern Italy from Neutral_True
                1 submarine moved from 95 Sea Zone to 92 Sea Zone

    Combat - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 7 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs


  • anzac chaos
    DiceRolling 1d6:
    (1)  
    french chaos
    DiceRolling 1d6:
    (1)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from New South Wales to Western Australia
                      ANZAC take South Australia from Neutral_True
                      ANZAC take Western Australia from Neutral_Allies

    Turn Complete - ANZAC
                ANZAC collect 4 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from Western Australia: 3 infantry
                EDIT: Adding units owned by ANZAC to Western Australia: 3 infantry
                EDIT: Turning off Edit Mode


  • germans go!

    german turn.tsvg


  • ANZAC PTERO 1

    DiceRolling 1d6:
    (1)

    1-Kwangtung
    2-Kiangsi
    3-Hunan
    4-Yunnan
    5-French Indo China
    6-36


  • ANZAC PTERO 2

    DiceRolling 1d6:
    (4)

    1-Kiangsi
    2-Kwangsi
    3-20


  • @Make_It_Round:

    ANZAC PTERO 2

    DiceRolling 1d6:
    (4)

    1-Kiangsi
    2-Kwangsi
    3-20

    DiceRolling 1d3:
    (2)


  • ANZAC PTERO 3

    DiceRolling 1d6:
    (6)

    1-Kwangtung
    2-Kiangsi
    3-Hunan
    4-Yunnan
    5-French Indo China
    6-36

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