No problem
New A&A chaos game C vs S
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 32 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 19 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British Columbia
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaCombat - Japanese
Battle in Kwangtung
Battle in British Columbia
Battle in Korea
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 armour and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 19 PUs total -
Japan Chaos
Rolling 1d6:
(1)American Chaos
Rolling 1d6:
(6) -
USA PTERO 1
Rolling 1d9:
(3)1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20 -
USA PTERO 2
Rolling 1d6:
(3)1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19 -
USA PTERO 3
Rolling 1d6:
(3)1-Central Mongolia
2-Buyant-Uhaa
3-Jehol
4-Anhwe
5-Hopei
6-Suiyuyan -
USA PTERO 4
Rolling 1d6:
(3)1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19 -
Crazy Bird ends up in Chahar.
American Chaos
Rolling 1d6:
(1)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(1) -
The AMERICANS permanently gain the power of NOTORIETY:
AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.
A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.
WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.
For example:
US artillery rolls ‘1’–can choose to kill enemy tank.
US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
US fighter rolls ‘1’–can choose to kill enemy bomber. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_NeutralResearch Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hitsPurchase Units - Americans
Americans buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea ZoneNon Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_True
1 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Eastern United States to Central United States
Americans take Central United States from Neutral_True
1 armour moved from Central United States to Western United States
Americans take Western United States from Neutral_True
1 armour moved from Eastern United States to Ontario
British take Ontario from Neutral_True
1 armour moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Neutral_True
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
1 bomber and 2 mech_infantrys placed in Eastern United StatesTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs -
chink chaos
Rolling 1d6:
(3) -
bbig bird
kingsu-1
shangtung-2
20-3
21-4
18-5
6-6
Rolling 1d6:
(3) -
big bird in sz 20
combat!? -
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaPurchase Units - British
British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea ZoneNon Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Neutral_True
1 mech_infantry moved from India to West India
UK_Pacific take West India from Neutral_True
1 mech_infantry moved from West India to India
1 infantry moved from United Kingdom to Scotland
British take Scotland from Neutral_True
1 artillery moved from 105 Sea Zone to Spain
British take Spain from Neutral_TruePlace Units - British
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 13 PUs; end with 14 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry -
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
That’s entirely right. The big bird stops and feeds when it finds prey.
UK Chaos
Rolling 1d6:
(5) -
The defenseless Japanese transports are eaten as an appetizer. And then…
UK PTERO 1
Rolling 1d7:
(1)1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
UK PTERO 2 = Back out to SZ 20, of necessity. So:
Rolling 1d7:
(4)UK PTERO 3
1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20 -
The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.
Finally, UK PTERO 4
Rolling 1d3:
(1)1-Kiangsi
2-Kwangsi
3-20Sorry, my bad. UK PTERO 3 ends his movement when he stops to feed.
So Kiangsi is Italy PTERO 1.
Italy PTERO 2
1-Kiangsu
2-Anhwe
3-Hunan
4-Kwangsi
5-Kwangtung
6-20 -
Rolling 1d6:
(5)