• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Research Technology - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 32 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_True to 19 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Japanese
                Japanese buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 infantry moved from 1 Sea Zone to British Columbia
                1 armour moved from 1 Sea Zone to British Columbia
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 armour moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Kwangtung
                Battle in British Columbia
                Battle in Korea
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese

    Place Units - Japanese
                1 armour and 1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 18 PUs; end with 19 PUs total


  • Japan Chaos

    DiceRolling 1d6:
    (1)

    American Chaos

    DiceRolling 1d6:
    (6)


  • USA PTERO 1

    DiceRolling 1d9:
    (3)

    1-Okinawa
    2-Manchuria
    3-Jehol
    4-Shantung
    5-Kiangsu
    6-6
    7-18
    8-21
    9-20


  • USA PTERO 2

    DiceRolling 1d6:
    (3)

    1-Manchuria
    2-Buyant-Uhaa
    3-Chahar
    4-Anhwe
    5-Shantung
    6-19


  • USA PTERO 3

    DiceRolling 1d6:
    (3)

    1-Central Mongolia
    2-Buyant-Uhaa
    3-Jehol
    4-Anhwe
    5-Hopei
    6-Suiyuyan


  • USA PTERO 4

    DiceRolling 1d6:
    (3)

    1-Manchuria
    2-Buyant-Uhaa
    3-Chahar
    4-Anhwe
    5-Shantung
    6-19


  • Crazy Bird ends up in Chahar.

    American Chaos

    DiceRolling 1d6:
    (1)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (1)


  • The AMERICANS permanently gain the power of NOTORIETY:

    AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.

    A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.

    WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.

    For example:

    US artillery rolls ‘1’–can choose to kill enemy tank.
    US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
    US fighter rolls ‘1’–can choose to kill enemy bomber.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - Americans
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 0 on tech rolls
                    Americans roll 5,4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone

    Non Combat Move - Americans
                1 artillery moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_True
                1 infantry moved from 86 Sea Zone to Brazil
                1 armour moved from Eastern United States to Central United States
                      Americans take Central United States from Neutral_True
                1 armour moved from Central United States to Western United States
                      Americans take Western United States from Neutral_True
                1 armour moved from Eastern United States to Ontario
                      British take Ontario from Neutral_True
                1 armour moved from Ontario to Alberta Saskatchewan Manitoba
                      British take Alberta Saskatchewan Manitoba from Neutral_True
                1 armour moved from Eastern United States to Southeast Mexico
                      Americans take Southeast Mexico from Neutral_True
                1 armour moved from Eastern United States to Western United States

    Place Units - Americans
                1 bomber and 2 mech_infantrys placed in Eastern United States

    Turn Complete - Americans
                Americans collect 45 PUs; end with 45 PUs total
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs


  • chink chaos
    DiceRolling 1d6:
    (3)


  • bbig bird
    kingsu-1
    shangtung-2
    20-3
    21-4
    18-5
    6-6
    DiceRolling 1d6:
    (3)


  • big bird in sz 20
    combat!?


  • I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.

    Only Japan around here so I’m leaving it to you chris to continue.

    I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 9

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Purchase Units - British
                British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone

    Non Combat Move - British
                1 infantry moved from 41 Sea Zone to Sumatra
                      UK_Pacific take Sumatra from Neutral_True
                1 mech_infantry moved from India to West India
                      UK_Pacific take West India from Neutral_True
                1 mech_infantry moved from West India to India
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Neutral_True
                1 artillery moved from 105 Sea Zone to Spain
                      British take Spain from Neutral_True

    Place Units - British
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 13 PUs; end with 14 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 infantry


  • @Grendal:

    I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.

    Only Japan around here so I’m leaving it to you chris to continue.

    I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.

    That’s entirely right. The big bird stops and feeds when it finds prey.

    UK Chaos

    DiceRolling 1d6:
    (5)


  • The defenseless Japanese transports are eaten as an appetizer. And then…

    UK PTERO 1

    DiceRolling 1d7:
    (1)

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • UK PTERO 2 = Back out to SZ 20, of necessity. So:

    DiceRolling 1d7:
    (4)

    UK PTERO 3

    1-Formosa
    2-Kiangsi
    3-Kwangtung
    4-19
    5-21
    6-35
    7-36


  • The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.

    Finally, UK PTERO 4

    DiceRolling 1d3:
    (1)

    1-Kiangsi
    2-Kwangsi
    3-20


  • @Make_It_Round:

    The Japanese landing party is automatically destroyed!! Since it would take 8 hits to kill PTERO, we don’t even bother rolling it out.

    Finally, UK PTERO 4

    DiceRolling 1d3:
    (1)

    1-Kiangsi
    2-Kwangsi
    3-20

    Sorry, my bad. UK PTERO 3 ends his movement when he stops to feed.

    So Kiangsi is Italy PTERO 1.

    Italy PTERO 2

    1-Kiangsu
    2-Anhwe
    3-Hunan
    4-Kwangsi
    5-Kwangtung
    6-20


  • DiceRolling 1d6:
    (5)

Suggested Topics

  • 8
  • 12
  • 40
  • 11
  • 8
  • 196
  • 94
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

60

Online

17.8k

Users

40.4k

Topics

1.8m

Posts