TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
JAPAN PTERO 3
Rolling 1d9:
(9)
1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20
JAPAN PTERO 4
Rolling 1d7:
(4)
1-Formosa
2-Kiangsi
3-Kwangtung
4-19
5-21
6-35
7-36
When Japan starts its turn, Crazy Bird will be in SZ 19.
In case you don’t see my earlier reply Carl, just like in an ordinary game you need to declare war on the true neutrals first if you want to attack them and get the points.
I’d highly recommend doing exactly that.
And, again, just to speed things along, Russian Chaos roll:
Rolling 1d6:
(5)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Germans
Germans buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Germany to Western Germany
Germans take Western Germany from Neutral_True
1 mech_infantry moved from Germany to Greater Southern Germany
Germans take Greater Southern Germany from Neutral_True
1 armour moved from Germany to Holland Belgium
Germans take Holland Belgium from Neutral_True
Combat - Germans
Non Combat Move - Germans
Place Units - Germans
1 infantry placed in Germany
1 submarine and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 21 PUs; end with 21 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Russians
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 32 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 19 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Purchase Units - Japanese
Japanese buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs; 3 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from 1 Sea Zone to British Columbia
1 armour moved from 1 Sea Zone to British Columbia
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to Korea
Combat - Japanese
Battle in Kwangtung
Battle in British Columbia
Battle in Korea
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 1 mech_infantry placed in Japan
Turn Complete - Japanese
Japanese collect 18 PUs; end with 19 PUs total
Japan Chaos
Rolling 1d6:
(1)
American Chaos
Rolling 1d6:
(6)
USA PTERO 1
Rolling 1d9:
(3)
1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20
USA PTERO 2
Rolling 1d6:
(3)
1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19
USA PTERO 3
Rolling 1d6:
(3)
1-Central Mongolia
2-Buyant-Uhaa
3-Jehol
4-Anhwe
5-Hopei
6-Suiyuyan
USA PTERO 4
Rolling 1d6:
(3)
1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19
Crazy Bird ends up in Chahar.
American Chaos
Rolling 1d6:
(1)
Level
Rolling 1d3:
(3)
Class
Rolling 1d3:
(1)
The AMERICANS permanently gain the power of NOTORIETY:
AMERICAN troops are considered merciless by their enemies, and cause fear and disorganization in battle.
A mixture of savage training regimens, political manipulation, and satanic dealings has turned every AMERICAN G.I. into a bloodthirsty ear collector.
WHENEVER an AMERICAN UNIT hits on a ‘1’ during an ATTACK for the rest of the game, they can choose a casualty of the same type instead of the enemy.
For example:
US artillery rolls ‘1’–can choose to kill enemy tank.
US sub rolls ‘1’–can choose to kill enemy aircraft carrier.
US fighter rolls ‘1’–can choose to kill enemy bomber.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,4 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Non Combat Move - Americans
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_True
1 infantry moved from 86 Sea Zone to Brazil
1 armour moved from Eastern United States to Central United States
Americans take Central United States from Neutral_True
1 armour moved from Central United States to Western United States
Americans take Western United States from Neutral_True
1 armour moved from Eastern United States to Ontario
British take Ontario from Neutral_True
1 armour moved from Ontario to Alberta Saskatchewan Manitoba
British take Alberta Saskatchewan Manitoba from Neutral_True
1 armour moved from Eastern United States to Southeast Mexico
Americans take Southeast Mexico from Neutral_True
1 armour moved from Eastern United States to Western United States
Place Units - Americans
1 bomber and 2 mech_infantrys placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 55 PUs
chink chaos
Rolling 1d6:
(3)
bbig bird
kingsu-1
shangtung-2
20-3
21-4
18-5
6-6
Rolling 1d6:
(3)
big bird in sz 20
combat!?
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - British
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Purchase Units - British
British buy 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 105 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
Non Combat Move - British
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Neutral_True
1 mech_infantry moved from India to West India
UK_Pacific take West India from Neutral_True
1 mech_infantry moved from West India to India
1 infantry moved from United Kingdom to Scotland
British take Scotland from Neutral_True
1 artillery moved from 105 Sea Zone to Spain
British take Spain from Neutral_True
Place Units - British
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 13 PUs; end with 14 PUs total
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 infantry
I’ll let you work out the technical stuff here chris. looks like the transport dies, but I know if the bird keeps moving or not.
Only Japan around here so I’m leaving it to you chris to continue.
I will continue with anzac and brits and you can do catch up rolls with big bird when you get on line.
That’s entirely right. The big bird stops and feeds when it finds prey.
UK Chaos
Rolling 1d6:
(5)