Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsNew A&A chaos game C vs S
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french chaos
Rolling 1d6:
(3) -
tarodakylus burger
18-1
17-2
23-3
33-4
34-5
21-6
Marianas-7
Rolling 1d7:
(3) -
tarodakylus burger in SZ 23
17-1
24-2
31-3
32-4
33-5
22-6
Rolling 1d6:
(4) -
tarodakylus burger in SZ 32
23-1
31-2
26-3
30-4
48-5
33-6
Marshall Is.-7
Rolling 1d7:
(7) -
tarodakylus burger in Marshall Islands. So it move out to SZ 32 for it final move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
did that bird thing not die?
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Germany
Rolling 1d6:
(4)Crazy Bird
1:23/2:31/3:26/4:30/5:48/6:33
Rolling 1d6:
(1) -
Crazy Bird
1:17/2:24/3:31/4:32/5:/6:22
Rolling 1d6:
(2) -
Crazy Bird
1:17/2:16/3:25/4:31/5:23
Rolling 1d5:
(5) -
Crazy Bird
1:17/2:24/3:31/4:32/5:33/6:22
Rolling 1d6:
(1) -
germans cant move into western germany owned by neutral true?
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germans cant move into western germany owned by neutral true?
Not unless you declare war on true neutrals during politics phase, nope…
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I’ll move Crazy Bird for Russia, so as to move the game along (you can take Japan move immediately after Germany).
Russia Bird 1
Rolling 1d7:
(6)1-Iwo Jima
2-SZ6
3-SZ16
4-SZ24
5-SZ23
6-SZ22
7-SZ18 -
RUSSIA PTERO 2
Rolling 1d7:
(2)1-Marianas
2-18
3-17
4-23
5-33
6-34
7-21 -
RUSSIA PTERO 3
Rolling 1d5:
(5)1-6
2-17
3-22
4-21
5-19 -
RUSSIA PTERO 4
Rolling 1d9:
(3)1-Okinawa
2-Manchuria
3-Jehol
4-Shantung
5-Kiangsu
6-6
7-18
8-21
9-20 -
JAPAN PTERO 1
Rolling 1d6:
(1)1-Manchuria
2-Buyant-Uhaa
3-Chahar
4-Anhwe
5-Shantung
6-19 -
JAPAN PTERO 2
Rolling 1d5:
(5)1-Korea
2-Amur
3-Buyant-Uhaa
4-Jehol
5-19





