Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsNew A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
anzac chaos
Rolling 1d6:
(5) -
Ptarodak burger
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(5) -
Ptarodak burger in SZ 47
33-1
48-2
49-3
46-4
new brit-5
Rolling 1d5:
(1) -
Ptarodak burger in SZ 33
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(1) -
Ptarodak burger in SZ 22 (final for anzac ptarodak burger roll) next roll is for france.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total -
french chaos
Rolling 1d6:
(3) -
tarodakylus burger
18-1
17-2
23-3
33-4
34-5
21-6
Marianas-7
Rolling 1d7:
(3) -
tarodakylus burger in SZ 23
17-1
24-2
31-3
32-4
33-5
22-6
Rolling 1d6:
(4) -
tarodakylus burger in SZ 32
23-1
31-2
26-3
30-4
48-5
33-6
Marshall Is.-7
Rolling 1d7:
(7) -
tarodakylus burger in Marshall Islands. So it move out to SZ 32 for it final move.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 22 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 22 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 32 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
did that bird thing not die?
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Germany
Rolling 1d6:
(4)Crazy Bird
1:23/2:31/3:26/4:30/5:48/6:33
Rolling 1d6:
(1) -
Crazy Bird
1:17/2:24/3:31/4:32/5:/6:22
Rolling 1d6:
(2) -
Crazy Bird
1:17/2:16/3:25/4:31/5:23
Rolling 1d5:
(5) -
Crazy Bird
1:17/2:24/3:31/4:32/5:33/6:22
Rolling 1d6:
(1) -
germans cant move into western germany owned by neutral true?





