dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
New A&A chaos game C vs S
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Okay Carl, please use the R8 filesave above for your turn.
Development is one-time only:
Mexico and Paulau Island are new pro-Axis neutrals.
Western Australia, Rio de Oro, and Gilbert Islands are new pro-Allied neutrals.
Attack or annex as appropriate to your faction!
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Oh, and the bounty offer is now official: the nation that kills the PTERO monster gets a nice fat permanent national buff!!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,5,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets AdvanceActivate Technology - Japanese
Japanese activating Rockets AdvancePurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;Place Units - Japanese
2 armour, 1 artillery and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 11 PUs; end with 11 PUs total -
US Chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hitsPurchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Place Units - Americans
4 armour, 1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 20 PUs; end with 20 PUs total -
Chink chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 18 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
Limey chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 6 PUs; end with 6 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
Italy
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
anzac chaos
Rolling 1d6:
(5) -
Ptarodak burger
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(5) -
Ptarodak burger in SZ 47
33-1
48-2
49-3
46-4
new brit-5
Rolling 1d5:
(1) -
Ptarodak burger in SZ 33
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(1) -
Ptarodak burger in SZ 22 (final for anzac ptarodak burger roll) next roll is for france.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total -
french chaos
Rolling 1d6:
(3) -
tarodakylus burger
18-1
17-2
23-3
33-4
34-5
21-6
Marianas-7
Rolling 1d7:
(3) -
tarodakylus burger in SZ 23
17-1
24-2
31-3
32-4
33-5
22-6
Rolling 1d6:
(4)





