New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Turn Complete - Russians
Turning on Edit Mode
EDIT: Changing ownership of Gilbert Islands from Neutral_True to Neutral_Allies
EDIT: Adding units owned by Neutral_Allies to Gilbert Islands: 2 infantry
EDIT: Changing ownership of Mexico from Neutral_True to Neutral_Axis
EDIT: Adding units owned by Neutral_Axis to Mexico: 6 infantry
EDIT: Changing ownership of Western Australia from Neutral_True to Neutral_Allies
EDIT: Adding units owned by Neutral_Allies to Western Australia: 3 infantry
EDIT: Changing ownership of Paulau Island from Neutral_True to Neutral_Axis
EDIT: Adding units owned by Neutral_Axis to Paulau Island: 3 infantry
EDIT: Adding units owned by Neutral_Allies to Rio de Oro: 2 infantry
EDIT: Changing ownership of Rio de Oro from Neutral_True to Neutral_Allies
EDIT: Turning off Edit Mode -
Okay Carl, please use the R8 filesave above for your turn.
Development is one-time only:
Mexico and Paulau Island are new pro-Axis neutrals.
Western Australia, Rio de Oro, and Gilbert Islands are new pro-Allied neutrals.
Attack or annex as appropriate to your faction!
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Oh, and the bounty offer is now official: the nation that kills the PTERO monster gets a nice fat permanent national buff!!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 6,5,6 and gets 2 hits
Japanese removing all Technology Tokens after successful research.
Japanese discover Rockets AdvanceActivate Technology - Japanese
Japanese activating Rockets AdvancePurchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 infantry and 3 transports; Remaining resources: 3 SuicideAttackTokens; 0 PUs; 0 techTokens;Place Units - Japanese
2 armour, 1 artillery and 3 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 11 PUs; end with 11 PUs total -
US Chaos
Rolling 1d6:
(4) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 5,3 and gets 0 hitsPurchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Place Units - Americans
4 armour, 1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 20 PUs; end with 20 PUs total -
Chink chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy nothing; Remaining resources: 18 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
Limey chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
Place Units - British
1 artillery and 1 infantry placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 6 PUs; end with 6 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
Italy
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 submarine placed in 97 Sea Zone
2 infantry placed in Southern Italy
Italians undo move 1.
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 3 PUs; end with 3 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUs -
anzac chaos
Rolling 1d6:
(5) -
Ptarodak burger
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(5) -
Ptarodak burger in SZ 47
33-1
48-2
49-3
46-4
new brit-5
Rolling 1d5:
(1) -
Ptarodak burger in SZ 33
22-1
23-2
32-3
48-4
47-5
46-6
34-7
Caroline Island-8
Rolling 1d8:
(1) -
Ptarodak burger in SZ 22 (final for anzac ptarodak burger roll) next roll is for france.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 2 PUs; end with 2 PUs total -
french chaos
Rolling 1d6:
(3) -
tarodakylus burger
18-1
17-2
23-3
33-4
34-5
21-6
Marianas-7
Rolling 1d7:
(3)