Game History
Round: 3 Purchase Units - Ottomans Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 1 artillery and 5 infantry moved from Trans-Jordan to Smyrna 2 infantry moved from Smyrna to Constantinople 3 infantry moved from Ankara to Constantinople 1 artillery and 3 infantry moved from Arabia to Mesopotamia Combat - Ottomans Combat Move - Ottomans Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 17 PUs; end with 18 PUsNew A&A chaos game C vs S
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American Ptero 3
Rolling 1d6:
(5)1-New Zealand
2-53
3-50
4-52
5-62
6-54 -
American Ptero 4
Rolling 1d5:
(3)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
China Ptero 1
Rolling 1d3:
(3)1-South Australia
2-56
3-62 -
China Ptero 2
Rolling 1d5:
(1)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
China Ptero 3
Rolling 1d4:
(3)1-Victoria
2-South Australia
3-Queensland
4-62 -
China Ptero 4
Rolling 1d4:
(3)1-Northern Territory
2-South Australia
3-New South Wales
4-54 -
UK Ptero 1
Rolling 1d4:
(4)1-Victoria
2-South Australia
3-Queensland
4-62 -
UK Ptero 2
Rolling 1d5:
(5)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
UK Ptero 3
Rolling 1d6:
(6)1-New Zealand
2-53
3-50
4-52
5-62
6-54 -
UK Ptero 4
Rolling 1d7:
(2)1-Queensland
2-55
3-46
4-49
5-53
6-63
7-62 -
Italy Ptero 1
Rolling 1d6:
(1)1-Northern Territory
2-56
3-42
4-45
5-46
6-54 -
Italy Ptero 2
Rolling 1d4:
(4)1-Western Australia
2-South Australia
3-Queensland
4-55 -
Italy Ptero 3
Rolling 1d6:
(5)1-Northern Territory
2-56
3-42
4-45
5-46
6-54 -
Italy Ptero 4
Rolling 1d8:
(5)1-New Guinea
2-34
3-33
4-47
5-49
6-54
7-55
8-45 -
ANZAC Ptero 1
Rolling 1d8:
(4)1-Solomon Islands
2-46
3-47
4-48
5-30
6-50
7-53
8-54 -
ANZAC Ptero 2
Rolling 1d6:
(5)1-Gilbert Islands
2-32
3-30
4-49
5-47
6-33 -
ANZAC Ptero 3
Rolling 1d5:
(5)1-New Britain
2-33
3-48
4-49
5-46 -
There is one problem with the neutral set up. The Axis will win after one turn once allies declares war on the true neutrals.
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There is one problem with the neutral set up. The Axis will win after one turn once allies declares war on the true neutrals.
Untrue. Whoever declares war on the true neutrals makes all of the other neutrals ‘pro’ the other alignment. Which means they have to enter new territories during the non-combat movement instead of the attack phase. It’s actually better to be their enemies than their friends at this point, considering that all of their troops are DEAD.
ANZAC Ptero 4
Rolling 1d8:
(3)1-New Guinea
2-34
3-33
4-47
5-49
6-54
7-55
8-45Okay, I’ve done all of the work for the PTERO for the coming season, up until the point that it matters.
ANZAC will have to decide at this point whether or not it’s safe to build from this current position before the next rolls.
This means that new PTERO rolls are not required until the beginning of the French 8 turn.
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amerians buy a tank and next turn declare war on neutral to be able to get to western US. If not the Japanese will certainly have an eye on it. This declaration means eight turns before all the European VCs are on axis side one turn and the game is over.