Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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American Ptero 2
Rolling 1d5:
(4)1-New Hebrides
2-49
3-50
4-63
5-54 -
American Ptero 3
Rolling 1d6:
(5)1-New Zealand
2-53
3-50
4-52
5-62
6-54 -
American Ptero 4
Rolling 1d5:
(3)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
China Ptero 1
Rolling 1d3:
(3)1-South Australia
2-56
3-62 -
China Ptero 2
Rolling 1d5:
(1)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
China Ptero 3
Rolling 1d4:
(3)1-Victoria
2-South Australia
3-Queensland
4-62 -
China Ptero 4
Rolling 1d4:
(3)1-Northern Territory
2-South Australia
3-New South Wales
4-54 -
UK Ptero 1
Rolling 1d4:
(4)1-Victoria
2-South Australia
3-Queensland
4-62 -
UK Ptero 2
Rolling 1d5:
(5)1-New South Wales
2-Victoria
3-61
4-54
5-63 -
UK Ptero 3
Rolling 1d6:
(6)1-New Zealand
2-53
3-50
4-52
5-62
6-54 -
UK Ptero 4
Rolling 1d7:
(2)1-Queensland
2-55
3-46
4-49
5-53
6-63
7-62 -
Italy Ptero 1
Rolling 1d6:
(1)1-Northern Territory
2-56
3-42
4-45
5-46
6-54 -
Italy Ptero 2
Rolling 1d4:
(4)1-Western Australia
2-South Australia
3-Queensland
4-55 -
Italy Ptero 3
Rolling 1d6:
(5)1-Northern Territory
2-56
3-42
4-45
5-46
6-54 -
Italy Ptero 4
Rolling 1d8:
(5)1-New Guinea
2-34
3-33
4-47
5-49
6-54
7-55
8-45 -
ANZAC Ptero 1
Rolling 1d8:
(4)1-Solomon Islands
2-46
3-47
4-48
5-30
6-50
7-53
8-54 -
ANZAC Ptero 2
Rolling 1d6:
(5)1-Gilbert Islands
2-32
3-30
4-49
5-47
6-33 -
ANZAC Ptero 3
Rolling 1d5:
(5)1-New Britain
2-33
3-48
4-49
5-46 -
There is one problem with the neutral set up. The Axis will win after one turn once allies declares war on the true neutrals.
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There is one problem with the neutral set up. The Axis will win after one turn once allies declares war on the true neutrals.
Untrue. Whoever declares war on the true neutrals makes all of the other neutrals ‘pro’ the other alignment. Which means they have to enter new territories during the non-combat movement instead of the attack phase. It’s actually better to be their enemies than their friends at this point, considering that all of their troops are DEAD.
ANZAC Ptero 4
Rolling 1d8:
(3)1-New Guinea
2-34
3-33
4-47
5-49
6-54
7-55
8-45Okay, I’ve done all of the work for the PTERO for the coming season, up until the point that it matters.
ANZAC will have to decide at this point whether or not it’s safe to build from this current position before the next rolls.
This means that new PTERO rolls are not required until the beginning of the French 8 turn.