Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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Hi Matt, don’t worry, I’ve got the bird from here.
I’m sure that this constitutes one of the most surreal dialogues on this forum… :-D
Germany Ptero 1
Rolling 1d8:
(7)1-Philippines
2-20
3-21
4-34
5-45
6-44
7-43
8-36 -
Germany Ptero 2
Rolling 1d6:
(3)1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37 -
Germany Ptero 3
Rolling 1d8:
(4)1-Philippines
2-20
3-21
4-34
5-45
6-44
7-43
8-36 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 43 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
Germany Ptero 4
Rolling 1d7:
(4)1-Paulau Island
2-21
3-22
4-33
5-46
6-45
7-35 -
when its your turn carl you can buy a unit and edit in a higher costing unit if you wish. the shipyard costed 15pu and the minor factory 12pu so you have 3 extra pu for next italian turn.
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Okay Carl, end of G8 please edit white BB to SZ33 to represent PTERO position.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 43 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 35 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 35 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
german turn carl. dont worry about the bird. it is in position and russians are going to move them next.
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Since Germany will obviously not be affected by PTERO, I’ll move ahead.
Russian Ptero 1
Rolling 1d8:
(4)1-Caroline Islands
2-22
3-23
4-32
5-48
6-47
7-46
8-34 -
Russian Ptero 2
Rolling 1d6:
(3)1-Marshall Islands
2-31
3-30
4-48
5-33
6-23 -
Russian Ptero 3
Rolling 1d9:
(5)1-Johnston Island
2-26
3-27
4-29
5-50
6-49
7-48
8-32
9-31 -
Russian Ptero 4
Rolling 1d8:
(5)1-Fiji
2-30
3-29
4-51
5-52
6-63
7-53
8-49 -
Japan Ptero 1
Rolling 1d4:
(4)1-50
2-51
3-66
4-63 -
Japan Ptero 2
Rolling 1d6:
(6)1-New Zealand
2-53
3-50
4-52
5-62
6-54 -
Japan Ptero 3
Rolling 1d7:
(5)1-Queensland
2-55
3-46
4-49
5-53
6-63
7-62 -
Japan Ptero 4
Rolling 1d5:
(2)1-New Hebrides
2-49
3-50
4-63
5-54 -
American Ptero 1
Rolling 1d8:
(7)1-Solomon Islands
2-46
3-47
4-48
5-30
6-50
7-53
8-54 -
American Ptero 2
Rolling 1d5:
(4)1-New Hebrides
2-49
3-50
4-63
5-54 -
American Ptero 3
Rolling 1d6:
(5)1-New Zealand
2-53
3-50
4-52
5-62
6-54