TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
and then submerge after first round, or does it get destroyer perk?
Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.
One question for Chris. Can a submarine attack this freak?
I assume that, like seabirds, these things rest on the surface of the ocean when they’re not flying.
So I say yes! If you get the chance to surprise attack them with subs, go for it!
Be warned though: these things are twice as tough as a FLYING SAUCER. They need to be hit 8 times in one combat to kill. So don’t attack them unless you’re sure you can win…
PTEROS have no destroyer perks, so subs can slip away, unless they’re frozen by the 1d4 TERROR ability.
and then submerge after first round, or does it get destroyer perk?
:-o
Italy
Rolling 1d6:
(2)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 harbour; Remaining resources: 4 PUs;
Place Units - Italians
1 harbour placed in Southern Italy
Turn Complete - Italians
Italians collect 3 PUs; end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
oh F…harbour mistake! nevermind
ANZAC PTERO 1/4
Rolling 1d6:
(2)
1-Borneo
2-SZ 36
3-SZ 35
4-SZ 44
5-SZ 42
6-SZ 37
1:35 2:36 3:37 4:42 5:44
Rolling 1d5:
(2)
Anzac chaos
Rolling 1d6:
(4)
and more pterodactyl to come
ok chris you do the flying freak roll I dont ind on this one :-D
1:35 2:36 3:37 4:42 5:44
Rolling 1d5:
(2)��Anzac chaos
Rolling 1d6:
(4)��and more pterodactyl to come
No, cool, you got it.
Don’t forget all possible land territories too, though…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;
Place Units - ANZAC
1 factory_minor placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;
Place Units - ANZAC
1 factory_minor placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 2 PUs; end with 6 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 harbour
EDIT: Adding units owned by Italians to Southern Italy: 1 factory_minor
EDIT: Turning off Edit Mode
french indo: 1
kwangsi: 2
hainan:3
20:4
35:5
43:6
37:7
Rolling 1d7:
(4)
wangchung1
kangsie2
formosa3
19:4
21:5
35:6
36:7
Rolling 1d7:
(7)
wangchung1
kangsie2
formosa3
19:4
21:5
35:6
36:7
Rolling 1d7:
(1)
last turn for Anzac Ptero move
wangchung1
kangsie2
formosa3
19:4
21:5
35:6
36:7
Rolling 1d7:
(1)
last turn for Anzac Ptero move
Nope! You just double-copied the same move. This is last ANZAC Ptero:
Rolling 1d7:
(4)
french indo: 1
kwangsi: 2
hainan:3
20:4
35:5
43:6
37:7
french chaos
Rolling 1d6:
(5)
1/4 big bird
wangsi1
kaingsi2
20:3
Rolling 1d3:
(2)
french indo: 1
kwangsi: 2
hainan:3
20:4
35:5
43:6
37:7
Rolling 1d7:
(4)
goes to sea zone 20
im lost