Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNew A&A chaos game C vs S
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yup ill be game
Italian Chaos
Rolling 1d6:
(5)Bird
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(2) -
1 Buryatia/2Ulaanbaatar/3dzavhan/4yenisey
Rolling 1d4:
(3) -
1 Yenisey/2yakut/3ulaanbaatar/4c.mongolia/5tsagaan olom/6lgiy
Rolling 1d6:
(5) -
1 Dzavhan/2 C.Mongolia/3 suiyuyan/4 kansu/5 olgiy
Rolling 1d5:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Dzavhan: 1 bomber
EDIT: Adding units owned by Neutral_True to Central Mongolia: 1 bomber
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in MoroccoNon Combat Move - Italians
Place Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Western Australia to Queensland
ANZAC take Northern Territory from Neutral_True
ANZAC take Queensland from Neutral_True
3 infantry moved from Western Australia to Northern TerritoryPlace Units - ANZAC
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
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anzac chaos
Rolling 1d6:
(1)french chaos
Rolling 1d6:
(2) -
big bird anzac
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(3) -
bird in buyant-uhaa
1 central mongolia, 2 ulaanbaatar, 3 amur, 4 manchuria, 5 jehol, 6 chahar
Rolling 1d6:
(2) -
bird in ulaan baaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(1) -
bird in dzavhan
1 yenisey, 2 yakut, 3 ulaanbaatar, 4 central mongolia, 5 tsagaan olom, 6 olgiy
Rolling 1d6:
(4) -
big bird french in central mongolia
1dzavhan, 2ulaanbaatar, 3buyant-utaa, 4chahar, 5suiyuyan, 6tsagaan olom
Rolling 1d6:
(2) -
bird in ulaanbaatar
1 dzavhan, 2 yakut, 3 buryatia, 4 amur, 5 buyant-uhaa, 6 central mongolia
Rolling 1d6:
(4) -
bird in amur (kills jap infantry)
1 buyant-uhaa, 2 ulaan baaatar, 3 buryatia, 4 sakha, 5 siberia, 6 SZ 5, 7 korea, 8 manchuria
Rolling 1d8:
(4) -
bird in sakha
1 siberia, 2 amur, 3 buryatia
Rolling 1d3:
(2) -
bird rests in amur.
if it didn’t kill the infantry there the first time then it will probably kill it this time.
I’ll leave it for you to do the dice rolls for amur chris, unless Carl agrees that the infantry is dead due to two attacks on Amur. -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from Central Mongolia: 1 bomber
EDIT: Adding units owned by Neutral_True to Amur: 1 bomber
EDIT: Turning off Edit Mode -
Ye I imagien that inf will end up dead… to be added to hell list
ger chaos
Rolling 1d6:
(6)bird
1 sakah/2siberia/3 sz5/4korea/5 manchuria/6 buyant-uhaa/ 7 ullaanbaatar/ 8 buryatia
Rolling 1d8:
(5) -
1 Ulaanbaatar/2 amur/3 manchuria/4 jeholl/5 chahar/6 c mongolia
Rolling 1d6:
(3)





