• Last move for UK:

    DiceRolling 1d9:
    (3)

    1. Java
    2. SZ 37
    3. SZ 43
    4. SZ 44
    5. SZ 45
    6. SZ 55
    7. SZ 56
    8. SZ 57
    9. SZ 41


  • Italy Pterodactyl 1of4

    DiceRolling 1d6:
    (1)

    1-Borneo
    2-SZ 36
    3-SZ 35
    4-SZ 44
    5-SZ 42
    6-SZ 37


  • 2of4 must be SZ 43, thus 3of4=

    DiceRolling 1d6:
    (1)

    1-Borneo
    2-SZ 36
    3-SZ 35
    4-SZ 44
    5-SZ 42
    6-SZ 37


  • On the Italy turn, Pterodactyl comes to rest in SZ 43.

    Carl, please edit it in as a neutral battleship.

    This should make things a little more interesting in this ‘recovery’ period for humanity…

    Please follow my pattern and give it 4 moves before every turn, e.g. at the beginning of ANZAC, France, and so on.

    I agree with Matt that 7 spaces is far too much, but I want to test this bad boy at the limit of the 1d4 range to see how it plays out.

    Stop it if it hits any inhabited spaces, and we’ll do battle on the forum here.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 factory_major; Remaining resources: 7 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 factory_minor; Remaining resources: 10 PUs;

    Place Units - British
                1 factory_major placed in United Kingdom

    Turn Complete - British
                British collect 6 PUs; end with 13 PUs total

    Place Units - UK_Pacific
                1 factory_minor placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 3 PUs; end with 13 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Neutral_Allies to 43 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.

    One question for Chris. Can a submarine attack this freak?


  • and then submerge after first round, or does it get destroyer perk?


  • @Grendal:

    Terodactyl turn is done for Italy Carl just do you normal chaos roll and turn. I’ve also place the flying menace in SZ 43.

    One question for Chris. Can a submarine attack this freak?

    I assume that, like seabirds, these things rest on the surface of the ocean when they’re not flying.

    So I say yes! If you get the chance to surprise attack them with subs, go for it!

    Be warned though: these things are twice as tough as a FLYING SAUCER. They need to be hit 8 times in one combat to kill. So don’t attack them unless you’re sure you can win…

    @Grendal:

    PTEROS have no destroyer perks, so subs can slip away, unless they’re frozen by the 1d4 TERROR ability.
    and then submerge after first round, or does it get destroyer perk?


  • :-o

    Italy
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 harbour; Remaining resources: 4 PUs;

    Place Units - Italians
                1 harbour placed in Southern Italy

    Turn Complete - Italians
                Italians collect 3 PUs; end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs


  • oh F…harbour mistake! nevermind


  • @pr0c3ss:

    oh F…harbour mistake! nevermind

    If it’s a mistake, just reload from UK 7 and repost…


  • ANZAC PTERO 1/4

    DiceRolling 1d6:
    (2)

    1-Borneo
    2-SZ 36
    3-SZ 35
    4-SZ 44
    5-SZ 42
    6-SZ 37


  • 1:35 2:36 3:37 4:42 5:44
    DiceRolling 1d5:
    (2)

    Anzac chaos
    DiceRolling 1d6:
    (4)

    and more pterodactyl to come


  • ok chris you do the flying freak roll I dont ind on this one :-D


  • @Grendal:

    1:35 2:36 3:37 4:42 5:44
    DiceRolling 1d5:
    (2)��

    Anzac chaos
    DiceRolling 1d6:
    (4)��

    and more pterodactyl to come

    No, cool, you got it.

    Don’t forget all possible land territories too, though…


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;

    Place Units - ANZAC
                1 factory_minor placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 2 PUs; end with 6 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 4 PUs;

    Place Units - ANZAC
                1 factory_minor placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 2 PUs; end with 6 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Southern Italy: 1 harbour
                EDIT: Adding units owned by Italians to Southern Italy: 1 factory_minor
                EDIT: Turning off Edit Mode


  • french indo: 1
    kwangsi: 2
    hainan:3
    20:4
    35:5
    43:6
    37:7
    DiceRolling 1d7:
    (4)


  • wangchung1
    kangsie2
    formosa3
    19:4
    21:5
    35:6
    36:7
    DiceRolling 1d7:
    (7)

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