Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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krak
1:38 2:41 3:58 4:78
Rolling 1d4:
(1)ANZAC chaos
Rolling 1d6:
(3) -
Kamakaze
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1 on ac carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Anzac commandos land in Italy
kraken
1:38 2:41 3:40 4:78 4:79
Rolling 1d5:
(1)
French chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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France: Chaos & Kraken rolls pls
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Fr
Krak
1:37/2:42/3:41/4:39
Rolling 1d4:
(4)Fr Chaos
Rolling 1d6:
(6) -
there ya go :lol:
krak needs editing -
French Chaos
Rolling 1d6:
(4)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(3) -
there ya go :lol:
krak needs editingYou’ll have to wait until I get home in 3 hours to edit this one.
Let me tell you.
It’s a bloody doozy.
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I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
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sorry in the middle of page 39.
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
I will count Carl’s French Chaos roll as his German Chaos roll.
Will give you a major update within the hour…
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Gentlemen.
A planetoid has impacted with the Earth, leaving most major population centers incinerated, flooded, and cut off from supplies.
A prolonged Ice Age looks likely, as the sun has been cut off by a huge cloud of debris choking the atmosphere.
This is a major extinction event. 99% of the world’s population died in the first month after the collision.
Only the capital cities of the world have the minimum infrastructure and stored supplies necessary to sustain human life.
The world belongs to whomever can dig their civilization out of the rubble first…
This major event cancels out the following previous developments:
- Russia loses Chuikov
- ANZAC loses Commandos
- USA loses superior national prestige
- KRAKEN is dead
- All FLYING SAUCERS have been destroyed
- Japan loses TELEPORTATION
The GATES of HELL remain open. Please take your turns, gentlemen. I will tabulate all the new arrivals…
Best of luck in this brave new world.
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wo… relieved the pressure for me anyway!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;Place Units - Germans
1 airfield and 1 factory_minor placed in GermanyTurn Complete - Germans
Germans collect 9 PUs; end with 10 PUs total -
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS POST-APOCALYPSE:
Nationality
German: 16
Japanese: 62
Italian: 20
Neutral Axis: 1Axis Total: 99
Rolling 99d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)Russian: 50
American: 66
Chinese: 4
British: 43
ANZAC: 21
French: 0Allies Total: 184
Rolling 184d6:
(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)