• krak
    1:38 2:41 3:58 4:78
    DiceRolling 1d4:
    (1)

    ANZAC chaos
    DiceRolling 1d6:
    (3)


  • Kamakaze

    kamakaze.tsvg


  • 1 on ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • Anzac commandos land in Italy

    kraken
    1:38 2:41 3:40 4:78 4:79
    DiceRolling 1d5:
    (1)  
    French chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • France: Chaos & Kraken rolls pls


  • Fr

    Krak
    1:37/2:42/3:41/4:39
    DiceRolling 1d4:
    (4)

    Fr Chaos
    DiceRolling 1d6:
    (6)


  • there ya go  :lol:
    krak needs editing


  • French Chaos

    DiceRolling 1d6:
    (4)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (3)


  • @pr0c3ss:

    there ya go  :lol:
    krak needs editing

    You’ll have to wait until I get home in 3 hours to edit this one.

    Let me tell you.

    It’s a bloody doozy.


  • I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then


  • No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.


  • sorry in the middle of page 39.


  • @Grendal:

    No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.

    I will count Carl’s French Chaos roll as his German Chaos roll.

    Will give you a major update within the hour…


  • Gentlemen.

    A planetoid has impacted with the Earth, leaving most major population centers incinerated, flooded, and cut off from supplies.

    A prolonged Ice Age looks likely, as the sun has been cut off by a huge cloud of debris choking the atmosphere.

    This is a major extinction event. 99% of the world’s population died in the first month after the collision.

    Only the capital cities of the world have the minimum infrastructure and stored supplies necessary to sustain human life.

    The world belongs to whomever can dig their civilization out of the rubble first…

    This major event cancels out the following previous developments:

    1. Russia loses Chuikov
    2. ANZAC loses Commandos
    3. USA loses superior national prestige
    4. KRAKEN is dead
    5. All FLYING SAUCERS have been destroyed
    6. Japan loses TELEPORTATION

    The GATES of HELL remain open. Please take your turns, gentlemen. I will tabulate all the new arrivals…

    Best of luck in this brave new world.

    Extinction Event.tsvg


  • wo… relieved the pressure for me anyway!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 factory_minor and 1 mech_infantry; Remaining resources: 1 PUs;

    Place Units - Germans
                1 airfield and 1 factory_minor placed in Germany

    Turn Complete - Germans
                Germans collect 9 PUs; end with 10 PUs total


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS POST-APOCALYPSE:

    Nationality

    German: 16
    Japanese: 62
    Italian: 20
    Neutral Axis: 1

    Axis Total: 99

    DiceRolling 99d6:
    (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

    Russian: 50
    American: 66
    Chinese: 4
    British: 43
    ANZAC: 21
    French: 0

    Allies Total: 184

    DiceRolling 184d6:
    (1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6)

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