Game History
Round: 16 Purchase Units - British British buy 8 infantry; Remaining resources: 2 PUs; Non Combat Move - British 1 aaGun, 2 armour, 1 bomber, 2 fighters and 39 infantry moved from Syria Jordan to Persia 2 infantry moved from Anglo Sudan Egypt to Syria Jordan 4 infantry moved from Kenya-Rhodesia to Anglo Sudan Egypt 3 infantry moved from South Africa to Kenya-Rhodesia 23 infantry moved from Caucasus to Persia 2 armour moved from Karelia S.S.R. to Persia 5 infantry moved from Karelia S.S.R. to Caucasus 1 infantry moved from Karelia S.S.R. to Caucasus 2 armour and 6 infantry moved from Finland Norway to Karelia S.S.R. 1 fighter moved from Persia to Kazakh S.S.R. 1 fighter moved from Karelia S.S.R. to Persia 8 infantry moved from United Kingdom to North Sea Zone 8 infantry moved from North Sea Zone to Finland Norway 1 transport moved from North Sea Zone to East US Sea Zone Place Units - British 8 infantry placed in United Kingdom Turn Complete - British British collect 25 PUs; end with 27 PUsNew A&A chaos game C vs S
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REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 1
Neutral Axis: 0Axis Total: 18
Russian: 9
American: 21
Chinese: 0
British: 1
ANZAC: 0
French: 0Allies Total: 31
The Italians are so good at killing AMERICANS that they gave the USA control of HELL once more…!
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KRAKEN could become randomly relevant here…
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krak
1:38 2:41 3:58 4:78
Rolling 1d4:
(1)ANZAC chaos
Rolling 1d6:
(3) -
Kamakaze
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1 on ac carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Anzac commandos land in Italy
kraken
1:38 2:41 3:40 4:78 4:79
Rolling 1d5:
(1)
French chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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France: Chaos & Kraken rolls pls
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Fr
Krak
1:37/2:42/3:41/4:39
Rolling 1d4:
(4)Fr Chaos
Rolling 1d6:
(6) -
there ya go :lol:
krak needs editing -
French Chaos
Rolling 1d6:
(4)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(3) -
there ya go :lol:
krak needs editingYou’ll have to wait until I get home in 3 hours to edit this one.
Let me tell you.
It’s a bloody doozy.
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I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
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sorry in the middle of page 39.
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No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.
I will count Carl’s French Chaos roll as his German Chaos roll.
Will give you a major update within the hour…
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Gentlemen.
A planetoid has impacted with the Earth, leaving most major population centers incinerated, flooded, and cut off from supplies.
A prolonged Ice Age looks likely, as the sun has been cut off by a huge cloud of debris choking the atmosphere.
This is a major extinction event. 99% of the world’s population died in the first month after the collision.
Only the capital cities of the world have the minimum infrastructure and stored supplies necessary to sustain human life.
The world belongs to whomever can dig their civilization out of the rubble first…
This major event cancels out the following previous developments:
- Russia loses Chuikov
- ANZAC loses Commandos
- USA loses superior national prestige
- KRAKEN is dead
- All FLYING SAUCERS have been destroyed
- Japan loses TELEPORTATION
The GATES of HELL remain open. Please take your turns, gentlemen. I will tabulate all the new arrivals…
Best of luck in this brave new world.
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wo… relieved the pressure for me anyway!