• Nationality

    German: 0
    Japanese: 17
    Italian: 5
    Neutral Axis: 0

    Axis Total: 22

    Russian: 8
    American: 16
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 0

    Allies Total: 28


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 8
    Neutral Axis: 0

    Axis Total: 25

    DiceRolling 25d6:
    (1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)

    Russian: 9
    American: 21
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 1

    Allies Total: 35

    DiceRolling 35d6:
    (1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6)


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 1
    Neutral Axis: 0

    Axis Total: 18

    Russian: 9
    American: 21
    Chinese: 0
    British: 1
    ANZAC: 0
    French: 0

    Allies Total: 31

    The Italians are so good at killing AMERICANS that they gave the USA control of HELL once more…!


  • KRAKEN could become randomly relevant here…


  • krak
    1:38 2:41 3:58 4:78
    DiceRolling 1d4:
    (1)

    ANZAC chaos
    DiceRolling 1d6:
    (3)


  • Kamakaze

    kamakaze.tsvg


  • 1 on ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • Anzac commandos land in Italy

    kraken
    1:38 2:41 3:40 4:78 4:79
    DiceRolling 1d5:
    (1)  
    French chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • France: Chaos & Kraken rolls pls


  • Fr

    Krak
    1:37/2:42/3:41/4:39
    DiceRolling 1d4:
    (4)

    Fr Chaos
    DiceRolling 1d6:
    (6)


  • there ya go  :lol:
    krak needs editing


  • French Chaos

    DiceRolling 1d6:
    (4)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (3)


  • @pr0c3ss:

    there ya go  :lol:
    krak needs editing

    You’ll have to wait until I get home in 3 hours to edit this one.

    Let me tell you.

    It’s a bloody doozy.


  • I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then


  • No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.


  • sorry in the middle of page 39.


  • @Grendal:

    No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.

    I will count Carl’s French Chaos roll as his German Chaos roll.

    Will give you a major update within the hour…

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