• Krak
    1:40/2:41/3:57/4:60/5:59/6:74/7:75/8:78
    DiceRolling 1d8:
    (1)

    Italy
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_True to 40 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                4 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Albania to Slovakia Hungary
                1 infantry moved from Albania to Yugoslavia
                2 infantry moved from Northern Italy to Greater Southern Germany
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship and 4 submarines
                    French defend with 1 destroyer; Americans defend with 1 cruiser and 3 destroyers
                        Italians roll dice for 4 submarines in 93 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 battleship in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 4 destroyers in 93 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 3 submarines in 93 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship in 93 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 3 :  2/3 hits
                        2 destroyers owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 cruiser and 3 destroyers
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/5 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 :  1/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 :  1/2 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Italians attack with 1 armour and 1 infantry
                    Americans defend with 1 fighter and 1 harbour
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        Americans roll dice for 1 fighter in Gibraltar, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Slovakia Hungary
                    Italians attack with 3 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 :  4/4 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 infantry placed in Southern France
                3 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • Nationality

    German: 0
    Japanese: 17
    Italian: 5
    Neutral Axis: 0

    Axis Total: 22

    Russian: 8
    American: 16
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 0

    Allies Total: 28


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 8
    Neutral Axis: 0

    Axis Total: 25

    DiceRolling 25d6:
    (1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)

    Russian: 9
    American: 21
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 1

    Allies Total: 35

    DiceRolling 35d6:
    (1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6)


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 1
    Neutral Axis: 0

    Axis Total: 18

    Russian: 9
    American: 21
    Chinese: 0
    British: 1
    ANZAC: 0
    French: 0

    Allies Total: 31

    The Italians are so good at killing AMERICANS that they gave the USA control of HELL once more…!


  • KRAKEN could become randomly relevant here…


  • krak
    1:38 2:41 3:58 4:78
    DiceRolling 1d4:
    (1)

    ANZAC chaos
    DiceRolling 1d6:
    (3)


  • Kamakaze

    kamakaze.tsvg


  • 1 on ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • Anzac commandos land in Italy

    kraken
    1:38 2:41 3:40 4:78 4:79
    DiceRolling 1d5:
    (1)  
    French chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • France: Chaos & Kraken rolls pls


  • Fr

    Krak
    1:37/2:42/3:41/4:39
    DiceRolling 1d4:
    (4)

    Fr Chaos
    DiceRolling 1d6:
    (6)


  • there ya go  :lol:
    krak needs editing


  • French Chaos

    DiceRolling 1d6:
    (4)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (3)


  • @pr0c3ss:

    there ya go  :lol:
    krak needs editing

    You’ll have to wait until I get home in 3 hours to edit this one.

    Let me tell you.

    It’s a bloody doozy.


  • I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then


  • No need for french chaos. check near the top of page 39. it was done already by me. so was the krak. go with your german turn carl. go now. right now. this very instant. schnell schnell.

Suggested Topics

  • 22
  • 19
  • 75
  • 23
  • 46
  • 46
  • 98
  • 172
Axis & Allies Boardgaming Custom Painted Miniatures

35

Online

17.8k

Users

40.4k

Topics

1.8m

Posts