• REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 0
    Neutral Axis: 0

    Axis Total: 17

    Russian: 8
    American: 16
    Chinese: 0
    British: 1
    ANZAC: 0
    French: 0

    Allies Total: 25

    The JAPANESE now control the POWERS of HELL by 1 unit point…!!!


  • Krak
    1:40/2:41/3:57/4:60/5:59/6:74/7:75/8:78
    DiceRolling 1d8:
    (1)

    Italy
    DiceRolling 1d6:
    (2)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Politics - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_True to 40 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                4 submarines moved from 97 Sea Zone to 93 Sea Zone
                1 battleship moved from 97 Sea Zone to 93 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 armour moved from Albania to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Yugoslavia to Slovakia Hungary
                3 armour moved from Albania to Slovakia Hungary
                1 infantry moved from Albania to Yugoslavia
                2 infantry moved from Northern Italy to Greater Southern Germany
                1 mech_infantry moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 battleship and 4 submarines
                    French defend with 1 destroyer; Americans defend with 1 cruiser and 3 destroyers
                        Italians roll dice for 4 submarines in 93 Sea Zone, round 2 :  2/4 hits
                        Italians roll dice for 1 battleship in 93 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser and 4 destroyers in 93 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
                        Italians roll dice for 3 submarines in 93 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship in 93 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 3 :  2/3 hits
                        2 destroyers owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 cruiser and 3 destroyers
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                    British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  0/5 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  1/4 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 :  2/4 hits
                        British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 :  0/3 hits
                        British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Normandy Bordeaux
                        Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 :  1/2 hits
                        British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 :  1/2 hits
                        1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
                    retreated to Normandy Bordeaux
                    British win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in Gibraltar
                    Italians attack with 1 armour and 1 infantry
                    Americans defend with 1 fighter and 1 harbour
                        Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        Americans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 1 armour in Gibraltar, round 3 :  1/1 hits
                        Americans roll dice for 1 fighter in Gibraltar, round 3 :  0/1 hits
                        1 fighter owned by the Americans lost in Gibraltar
                    Italians win, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 fighter
                Battle in Slovakia Hungary
                    Italians attack with 3 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 :  4/4 hits
                        Russians roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Southern France

    Place Units - Italians
                1 infantry placed in Southern France
                3 infantry and 1 mech_infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
                EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 13 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs


  • Nationality

    German: 0
    Japanese: 17
    Italian: 5
    Neutral Axis: 0

    Axis Total: 22

    Russian: 8
    American: 16
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 0

    Allies Total: 28


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 8
    Neutral Axis: 0

    Axis Total: 25

    DiceRolling 25d6:
    (1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)

    Russian: 9
    American: 21
    Chinese: 0
    British: 4
    ANZAC: 0
    French: 1

    Allies Total: 35

    DiceRolling 35d6:
    (1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6)


  • REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:

    Nationality

    German: 0
    Japanese: 17
    Italian: 1
    Neutral Axis: 0

    Axis Total: 18

    Russian: 9
    American: 21
    Chinese: 0
    British: 1
    ANZAC: 0
    French: 0

    Allies Total: 31

    The Italians are so good at killing AMERICANS that they gave the USA control of HELL once more…!


  • KRAKEN could become randomly relevant here…


  • krak
    1:38 2:41 3:58 4:78
    DiceRolling 1d4:
    (1)

    ANZAC chaos
    DiceRolling 1d6:
    (3)


  • Kamakaze

    kamakaze.tsvg


  • 1 on ac carrier


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs


  • Anzac commandos land in Italy

    kraken
    1:38 2:41 3:40 4:78 4:79
    DiceRolling 1d5:
    (1)  
    French chaos
    DiceRolling 1d6:
    (3)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from French Indo China to India
                2 infantry moved from French Indo China to Kwangsi

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits.  Rolls: 6
                Battle in Philippines

    Non Combat Move - ANZAC
                2 fighters moved from 35 Sea Zone to Kwangsi

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 11 PUs; end with 11 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
                EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • France: Chaos & Kraken rolls pls


  • Fr

    Krak
    1:37/2:42/3:41/4:39
    DiceRolling 1d4:
    (4)

    Fr Chaos
    DiceRolling 1d6:
    (6)


  • there ya go  :lol:
    krak needs editing


  • French Chaos

    DiceRolling 1d6:
    (4)

    Level

    DiceRolling 1d3:
    (3)

    Class

    DiceRolling 1d3:
    (3)


  • @pr0c3ss:

    there ya go  :lol:
    krak needs editing

    You’ll have to wait until I get home in 3 hours to edit this one.

    Let me tell you.

    It’s a bloody doozy.


  • I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then

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