@SuperbattleshipYamato Opps wrong one JapanRoundOneDone.tsvg
New A&A chaos game C vs S
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REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 0
Neutral Axis: 0Axis Total: 17
Russian: 8
American: 16
Chinese: 0
British: 1
ANZAC: 0
French: 0Allies Total: 25
The JAPANESE now control the POWERS of HELL by 1 unit point…!!!
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Krak
1:40/2:41/3:57/4:60/5:59/6:74/7:75/8:78
Rolling 1d8:
(1)Italy
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 40 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
4 submarines moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Albania to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship and 4 submarines
French defend with 1 destroyer; Americans defend with 1 cruiser and 3 destroyers
Italians roll dice for 4 submarines in 93 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 93 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 3 submarines in 93 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 3 : 2/3 hits
2 destroyers owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 26
Casualties for French: 1 destroyer
Casualties for Italians: 3 submarines
Casualties for Americans: 1 cruiser and 3 destroyers
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/5 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/2 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
Americans defend with 1 fighter and 1 harbour
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 infantry placed in Southern France
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Nationality
German: 0
Japanese: 17
Italian: 5
Neutral Axis: 0Axis Total: 22
Russian: 8
American: 16
Chinese: 0
British: 4
ANZAC: 0
French: 0Allies Total: 28
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REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 8
Neutral Axis: 0Axis Total: 25
Rolling 25d6:
(1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)Russian: 9
American: 21
Chinese: 0
British: 4
ANZAC: 0
French: 1Allies Total: 35
Rolling 35d6:
(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6) -
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 1
Neutral Axis: 0Axis Total: 18
Russian: 9
American: 21
Chinese: 0
British: 1
ANZAC: 0
French: 0Allies Total: 31
The Italians are so good at killing AMERICANS that they gave the USA control of HELL once more…!
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KRAKEN could become randomly relevant here…
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krak
1:38 2:41 3:58 4:78
Rolling 1d4:
(1)ANZAC chaos
Rolling 1d6:
(3) -
Kamakaze
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1 on ac carrier
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
Anzac commandos land in Italy
kraken
1:38 2:41 3:40 4:78 4:79
Rolling 1d5:
(1)
French chaos
Rolling 1d6:
(3) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 40 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 39 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from French Indo China to India
2 infantry moved from French Indo China to KwangsiCombat - ANZAC
Kamikaze Suicide Attack attacks 1 carrier owned by the ANZAC scoring 0 hits. Rolls: 6
Battle in PhilippinesNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 39 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 38 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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France: Chaos & Kraken rolls pls
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Fr
Krak
1:37/2:42/3:41/4:39
Rolling 1d4:
(4)Fr Chaos
Rolling 1d6:
(6) -
there ya go :lol:
krak needs editing -
French Chaos
Rolling 1d6:
(4)Level
Rolling 1d3:
(3)Class
Rolling 1d3:
(3) -
there ya go :lol:
krak needs editingYou’ll have to wait until I get home in 3 hours to edit this one.
Let me tell you.
It’s a bloody doozy.
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I can edit the krak movement…but figured if game needs editing for the chaos eventm, then the krak may aswel be moved then