Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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kraken
1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
Rolling 1d6:
(4)US chaos
Rolling 1d6:
(4) -
News Flash: Hell control
US control Switzerland.
Famine in Western Germany.3 AA units removed (10 units total=2.5 units; rounds up to 3)
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Units in Western Germany cannot move until German turn round 8.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 78 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans roll 1,4 and gets 0 hitsPurchase Units - Americans
Americans buy 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 bomber moved from Western United States to Siberia
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Siberia to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 aaGuns placed in Eastern United States
2 aaGuns placed in Western United States
2 fighters placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
kraken
1=75 2=78 3=40 4=41 5=57 6=60 7=59 8=74
Rolling 1d8:
(1)chinese chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery and 1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 4
Japanese: 13
Italian: 0Axis Total: 17
Rolling 17d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)Russian: 8
American: 16
Chinese: 1
British: 6
ANZAC: 0
French: 0Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6) -
kraken
1=72 2=77 3=78 4=58 5=59 6=74 7=73
Rolling 1d7:
(4)UK Chaos
Rolling 1d6:
(3) -
ACCURATE CURRENT COUNT of HELL UNITS post-China:
Nationality
German: 0
Japanese: 14
Italian: 0Axis Total: 14
Rolling 14d6:
(1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 2
ANZAC: 0
French: 0Allies Total: 29
Rolling 29d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6) -
ACCURATE CURRENT COUNT of HELL UNITS post-China after hits are applied:
Nationality
German: 0
Japanese: 11
Italian: 0Axis Total: 11
Russian: 8
American: 16
Chinese: 3
British: 0
ANZAC: 0
French: 0Allies Total: 27
The Americans still have a controlling interest in HELL.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 2/2 hits
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Western Germany to United KingdomPlace Units - British
3 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,4,5,3,4,5
British collect 36 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 aaGuns and 1 fighter -
Units in Western Germany cannot move until German turn round 8.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK:
Nationality
German: 0
Japanese: 14
Italian: 4
Neutral Axis: 2Axis Total: 20
Rolling 20d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 6
ANZAC: 0
French: 0Allies Total: 33
Rolling 33d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6)The Americans still have a controlling interest in HELL.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK after HELL COMBAT:
Nationality
German: 0
Japanese: 14
Italian: 0
Neutral Axis: 0Axis Total: 14
Russian: 8
American: 16
Chinese: 0
British: 3
ANZAC: 0
French: 0Allies Total: 27
The USA is still dominating hell by 2 units…
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Okay, this is embarrassing. I forgot the factor in the three dead Germans who were hit by the plague. They most certainly went straight to HELL.
They would have been chosen as casualties in HELL combat instead of the Japanese, so the Japanese get +3 in HELL, as well as 9 extra shots for the rounds of combat they missed.
Rolling 9d6:
(1, 1, 3, 4, 4, 4, 5, 6, 6) -
REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 0
Neutral Axis: 0Axis Total: 17
Russian: 8
American: 16
Chinese: 0
British: 1
ANZAC: 0
French: 0Allies Total: 25
The JAPANESE now control the POWERS of HELL by 1 unit point…!!!
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Krak
1:40/2:41/3:57/4:60/5:59/6:74/7:75/8:78
Rolling 1d8:
(1)Italy
Rolling 1d6:
(2) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Italians
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 40 Sea Zone: 1 battleship
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
4 submarines moved from 97 Sea Zone to 93 Sea Zone
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 armour moved from Albania to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from 92 Sea Zone to Gibraltar
1 infantry moved from Yugoslavia to Slovakia Hungary
3 armour moved from Albania to Slovakia Hungary
1 infantry moved from Albania to Yugoslavia
2 infantry moved from Northern Italy to Greater Southern Germany
1 mech_infantry moved from Northern Italy to Normandy BordeauxCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship and 4 submarines
French defend with 1 destroyer; Americans defend with 1 cruiser and 3 destroyers
Italians roll dice for 4 submarines in 93 Sea Zone, round 2 : 2/4 hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 93 Sea Zone, round 2 : 2/5 hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the Americans , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians roll dice for 3 submarines in 93 Sea Zone, round 3 : 2/3 hits
Italians roll dice for 1 battleship in 93 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 cruiser and 2 destroyers in 93 Sea Zone, round 3 : 2/3 hits
2 destroyers owned by the Americans , 2 submarines owned by the Italians and 1 cruiser owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from French with 1 battleship and 1 submarine remaining. Battle score for attacker is 26
Casualties for French: 1 destroyer
Casualties for Italians: 3 submarines
Casualties for Americans: 1 cruiser and 3 destroyers
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/5 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/4 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/4 hits
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 4 : 1/2 hits
1 mech_infantry owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/2 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the British lost in Normandy Bordeaux
retreated to Normandy Bordeaux
British win with 1 armour remaining. Battle score for attacker is -3
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Gibraltar
Italians attack with 1 armour and 1 infantry
Americans defend with 1 fighter and 1 harbour
Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits
Americans roll dice for 1 fighter in Gibraltar, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 1 armour in Gibraltar, round 3 : 1/1 hits
Americans roll dice for 1 fighter in Gibraltar, round 3 : 0/1 hits
1 fighter owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from Americans with 1 armour remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter
Battle in Slovakia Hungary
Italians attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 3 armour and 1 infantry in Slovakia Hungary, round 2 : 4/4 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 infantry placed in Southern France
3 infantry and 1 mech_infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Southern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
Nationality
German: 0
Japanese: 17
Italian: 5
Neutral Axis: 0Axis Total: 22
Russian: 8
American: 16
Chinese: 0
British: 4
ANZAC: 0
French: 0Allies Total: 28
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REALLY TRULY ACCURATE CURRENT COUNT of HELL UNITS AS OF NOW:
Nationality
German: 0
Japanese: 17
Italian: 8
Neutral Axis: 0Axis Total: 25
Rolling 25d6:
(1, 1, 1, 1, 2, 2, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6)Russian: 9
American: 21
Chinese: 0
British: 4
ANZAC: 0
French: 1Allies Total: 35
Rolling 35d6:
(1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 6, 6)