@ManuC23 yes, Lee is a tough opponent for classic. Very good!!
New A&A chaos game C vs S
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Norway: 1 factory_minor
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 bomberResearch Technology - Japanese
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 78 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
4 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 artillery moved from Shensi to Kweichow
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Yakut S.S.R. to Kansu
1 tactical_bomber moved from Yakut S.S.R. to SiberiaCombat - Japanese
Japanese creates battle in territory Russia
Japanese captures 66PUs while taking Russians capital
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Russia from Russians, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kansu, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 3 submarines and 2 transportsNon Combat Move - Japanese
1 artillery moved from 5 Sea Zone to Siberia
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kansu to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,5,6,3,1
Japanese collect 44 PUs (2 lost to blockades); end with 110 PUs total -
HELL!
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 7
Italian: 4Axis Total: 16
Russian: 8
American: 7
Chinese: 2
British: 5
ANZAC: 0
French: 1Allies Total: 23
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ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 5
Japanese: 8
Italian: 4Axis Total: 17
Rolling 17d6:
(1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)Russian: 8
American: 15
Chinese: 1
British: 6
ANZAC: 0
French: 1Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6) -
In HELL, the weakest nations die first.
So the Axis kill the French unit in HELL…
France = 0
And the Allies, with 5 hits, kill all of the Italians and one German:
Germany = 4
Italy = 0The AMERICANS still control HELL, with 15 divisions of souls at their command.
Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:
Rolling 1d6:
(1)Stand by for results…
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The Americans get one-time use of the following HELLPOWER:
Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.
Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.
Keep your eyes on the numbers!
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kraken
1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
Rolling 1d6:
(4)US chaos
Rolling 1d6:
(4) -
News Flash: Hell control
US control Switzerland.
Famine in Western Germany.3 AA units removed (10 units total=2.5 units; rounds up to 3)
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Units in Western Germany cannot move until German turn round 8.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 78 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans roll 1,4 and gets 0 hitsPurchase Units - Americans
Americans buy 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 bomber moved from Western United States to Siberia
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Siberia to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 aaGuns placed in Eastern United States
2 aaGuns placed in Western United States
2 fighters placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
kraken
1=75 2=78 3=40 4=41 5=57 6=60 7=59 8=74
Rolling 1d8:
(1)chinese chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery and 1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 4
Japanese: 13
Italian: 0Axis Total: 17
Rolling 17d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)Russian: 8
American: 16
Chinese: 1
British: 6
ANZAC: 0
French: 0Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6) -
kraken
1=72 2=77 3=78 4=58 5=59 6=74 7=73
Rolling 1d7:
(4)UK Chaos
Rolling 1d6:
(3) -
ACCURATE CURRENT COUNT of HELL UNITS post-China:
Nationality
German: 0
Japanese: 14
Italian: 0Axis Total: 14
Rolling 14d6:
(1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 2
ANZAC: 0
French: 0Allies Total: 29
Rolling 29d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6) -
ACCURATE CURRENT COUNT of HELL UNITS post-China after hits are applied:
Nationality
German: 0
Japanese: 11
Italian: 0Axis Total: 11
Russian: 8
American: 16
Chinese: 3
British: 0
ANZAC: 0
French: 0Allies Total: 27
The Americans still have a controlling interest in HELL.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 2/2 hits
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Western Germany to United KingdomPlace Units - British
3 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,4,5,3,4,5
British collect 36 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 aaGuns and 1 fighter -
Units in Western Germany cannot move until German turn round 8.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK:
Nationality
German: 0
Japanese: 14
Italian: 4
Neutral Axis: 2Axis Total: 20
Rolling 20d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 6
ANZAC: 0
French: 0Allies Total: 33
Rolling 33d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6)The Americans still have a controlling interest in HELL.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK after HELL COMBAT:
Nationality
German: 0
Japanese: 14
Italian: 0
Neutral Axis: 0Axis Total: 14
Russian: 8
American: 16
Chinese: 0
British: 3
ANZAC: 0
French: 0Allies Total: 27
The USA is still dominating hell by 2 units…
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Okay, this is embarrassing. I forgot the factor in the three dead Germans who were hit by the plague. They most certainly went straight to HELL.
They would have been chosen as casualties in HELL combat instead of the Japanese, so the Japanese get +3 in HELL, as well as 9 extra shots for the rounds of combat they missed.
Rolling 9d6:
(1, 1, 3, 4, 4, 4, 5, 6, 6)