R18 ncm edit.tsvg forgot to move the AA gun out of Karelia. Fixed in this file.
New A&A chaos game C vs S
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
I would assume that is exactly what happened. Please edit accordingly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Norway: 1 factory_minor
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 bomberResearch Technology - Japanese
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 78 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
4 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 artillery moved from Shensi to Kweichow
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Yakut S.S.R. to Kansu
1 tactical_bomber moved from Yakut S.S.R. to SiberiaCombat - Japanese
Japanese creates battle in territory Russia
Japanese captures 66PUs while taking Russians capital
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Russia from Russians, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kansu, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 3 submarines and 2 transportsNon Combat Move - Japanese
1 artillery moved from 5 Sea Zone to Siberia
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kansu to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,5,6,3,1
Japanese collect 44 PUs (2 lost to blockades); end with 110 PUs total -
HELL!
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 7
Italian: 4Axis Total: 16
Russian: 8
American: 7
Chinese: 2
British: 5
ANZAC: 0
French: 1Allies Total: 23
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ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 5
Japanese: 8
Italian: 4Axis Total: 17
Rolling 17d6:
(1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)Russian: 8
American: 15
Chinese: 1
British: 6
ANZAC: 0
French: 1Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6) -
In HELL, the weakest nations die first.
So the Axis kill the French unit in HELL…
France = 0
And the Allies, with 5 hits, kill all of the Italians and one German:
Germany = 4
Italy = 0The AMERICANS still control HELL, with 15 divisions of souls at their command.
Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:
Rolling 1d6:
(1)Stand by for results…
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The Americans get one-time use of the following HELLPOWER:
Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.
Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.
Keep your eyes on the numbers!
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kraken
1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
Rolling 1d6:
(4)US chaos
Rolling 1d6:
(4) -
News Flash: Hell control
US control Switzerland.
Famine in Western Germany.3 AA units removed (10 units total=2.5 units; rounds up to 3)
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Units in Western Germany cannot move until German turn round 8.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Neutral_True from 78 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 58 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
EDIT: Turning off Edit ModeResearch Technology - Americans
Americans roll 1,4 and gets 0 hitsPurchase Units - Americans
Americans buy 5 aaGuns, 2 artilleries, 1 bomber, 2 fighters and 2 infantry; Remaining resources: 2 PUs; 2 techTokens;Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 infantry moved from Morocco to Algeria
2 destroyers moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 mech_infantry moved from Soviet Far East to Siberia
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 5 Sea Zone
1 bomber moved from Western United States to Siberia
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Siberia
Americans attack with 1 bomber, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 1 tactical_bomber
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Siberia, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 tactical_bomber in Siberia, round 2 : 1/2 hits
1 tactical_bomber owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 bomber and 2 submarines
Japanese defend with 2 submarines and 1 transport
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 bomber in 6 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 6 Sea Zone
2 submarines owned by the Americans Submerged
2 submarines owned by the Japanese Submerged
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 bomber moved from 5 Sea Zone to Soviet Far East
1 bomber moved from Siberia to Soviet Far East
1 carrier moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
3 aaGuns placed in Eastern United States
2 aaGuns placed in Western United States
2 fighters placed in Eastern United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
kraken
1=75 2=78 3=40 4=41 5=57 6=60 7=59 8=74
Rolling 1d8:
(1)chinese chaos
Rolling 1d6:
(1) -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_Allies to 75 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Kweichow
1 artillery moved from Szechwan to Kweichow
1 artillery and 1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 1 fighter
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shensi, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Shensi, round 4 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 4
Japanese: 13
Italian: 0Axis Total: 17
Rolling 17d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 4, 4, 4, 4, 5, 5)Russian: 8
American: 16
Chinese: 1
British: 6
ANZAC: 0
French: 0Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6, 6) -
kraken
1=72 2=77 3=78 4=58 5=59 6=74 7=73
Rolling 1d7:
(4)UK Chaos
Rolling 1d6:
(3) -
ACCURATE CURRENT COUNT of HELL UNITS post-China:
Nationality
German: 0
Japanese: 14
Italian: 0Axis Total: 14
Rolling 14d6:
(1, 1, 2, 2, 2, 2, 2, 2, 2, 3, 4, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 2
ANZAC: 0
French: 0Allies Total: 29
Rolling 29d6:
(1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6) -
ACCURATE CURRENT COUNT of HELL UNITS post-China after hits are applied:
Nationality
German: 0
Japanese: 11
Italian: 0Axis Total: 11
Russian: 8
American: 16
Chinese: 3
British: 0
ANZAC: 0
French: 0Allies Total: 27
The Americans still have a controlling interest in HELL.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Research Technology - British
British spend 0 on tech rolls
British roll 6,6 and gets 2 hits
British removing all Technology Tokens after successful research.
British discover Super subsActivate Technology - British
British activating Super subs
British giving technology to UK_Pacific: Super subsPurchase Units - British
British buy 3 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns and 1 fighter; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
1 armour moved from Tobruk to Libya
British take Libya from Italians
1 armour moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to Iraq
1 artillery moved from Trans-Jordan to Iraq
1 armour moved from Syria to Iraq
1 armour moved from United Kingdom to 110 Sea Zone
2 mech_infantrys moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to Western GermanyCombat - British
Air Battle in Western Germany
British attacks with 1 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Hunan
British attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour and 1 infantry in Kwangsi, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
British roll dice for 1 armour in Kwangsi, round 3 : 1/1 hits
Japanese roll dice for 1 armour in Kwangsi, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 2 : 2/3 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
1 infantry owned by the British , 2 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
1 armour owned by the British retreated to Trans-Jordan
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 2 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 2 battleships in Normandy Bordeaux, round 2 : 2/2 hits
British roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/6 hits
Italians roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Italians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Cleaning up after air battlesNon Combat Move - British
1 bomber moved from Western Germany to United KingdomPlace Units - British
3 armour, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,1,4,5,3,4,5
British collect 36 PUs (2 lost to blockades); end with 37 PUs totalPlace Units - UK_Pacific
2 aaGuns and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 2 aaGuns and 1 fighter -
Units in Western Germany cannot move until German turn round 8.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK:
Nationality
German: 0
Japanese: 14
Italian: 4
Neutral Axis: 2Axis Total: 20
Rolling 20d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 6)Russian: 8
American: 16
Chinese: 3
British: 6
ANZAC: 0
French: 0Allies Total: 33
Rolling 33d6:
(1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6)The Americans still have a controlling interest in HELL.
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ACCURATE CURRENT COUNT of HELL UNITS post-UK after HELL COMBAT:
Nationality
German: 0
Japanese: 14
Italian: 0
Neutral Axis: 0Axis Total: 14
Russian: 8
American: 16
Chinese: 0
British: 3
ANZAC: 0
French: 0Allies Total: 27
The USA is still dominating hell by 2 units…