Game History
Round: 3 Purchase Units - Germans Germans buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 9 artilleries and 21 infantry moved from Belgium to Alsace 1 artillery and 2 infantry moved from Ruhr to Alsace 1 infantry moved from Hanover to Ruhr 1 infantry moved from Kiel to Ruhr 2 infantry moved from Berlin to Kiel 3 artilleries and 18 infantry moved from Poland to Livonia 1 fighter moved from Silesia to Livonia 2 infantry moved from Silesia to Poland 2 infantry moved from Silesia to Poland 3 artilleries and 3 infantry moved from Silesia to Hanover 1 fighter moved from Berlin to Poland 10 infantry moved from Berlin to Hanover 2 infantry moved from Belarus to Livonia Combat - Germans Germans creates battle in territory Ukraine Combat Move - Germans Place Units - Germans 1 fighter and 15 infantry placed in Berlin Turn Complete - Germans Germans collect 42 PUs; end with 42 PUsNew A&A chaos game C vs S
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teleport - 7 men - japan
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
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As for the Japan pod of teleporters:
Rolling 1d15:
(14) -
The machine doesn’t have any glitches today.
And our band of quarrelsome heroes land in:
Rolling 1d191:
(50) -
RUSSIA. They land in RUSSIA. Which is empty, but also under alien invasion… Wow.
Please edit that in on the filesave above.
And, because you forgot, Japan’s chaos roll:
Rolling 1d6:
(3) -
already did Cahos roll…
kraken will count as 8 roll -
can I make a combat move with the troops that have been transported?
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No. Transported units cannot move out and attack from areas they land in. In the second version of the rules I’ll probably get them to appear at the end of the turn instead of the beginning… I want it to convey the sense that they’re a bit disoriented from being disintegrated and reintegrated…
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I added the 7 Japs to Moscow. I also would not have bought a major factory knowing that it will get destroyed. As a matter of fact I would not have bought a major factory at all. That’s why this revised file will reflect this new aspect. Minor factory in Norway and a build of bomber and tank in Ukraine= 30 IPC
Saucer Attack 2 Complete.tsvg revised after wrong placement of factory.tsvg
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 jap out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
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7: sz75
KRAKEN is actually in SZ 78… because on this forum, annoyingly, 8 + ) always show up as this guy when they appear together: 8)
youve yaken 1 ��� out of kiangsu?
and only 2 from japan?is the saucer attack still in Moscow?
Yes, yes, and yes. Saucer attacks on every victory city will still happen at the beginning of every Japan turn until:
- All saucers are destroyed, or
- The game ends.
Only London and Leningrad have freed themselves from their alien tormentors by hitting the FLYING SAUCER 4 TIMES in one round of combat.
Only air units, and anti-air units, are able to hit the FLYING SAUCERS.
Roll back through the posts to follow the action and better grasp the development. It’s a big, persistent one, like Zombie World.
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
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yup ok…but dont think I should have 7 men in japan and 7 in moscow… matt has forgotten to remove from Japan?
I would assume that is exactly what happened. Please edit accordingly.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Norway: 1 factory_minor
EDIT: Adding units owned by Russians to Ukraine: 1 armour and 1 bomberResearch Technology - Japanese
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 10 infantry and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 7 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Neutral_Allies from 58 Sea Zone: 1 battleship
EDIT: Adding units owned by Neutral_True to 78 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 battleship moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
4 destroyers moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 3 Sea Zone
1 fighter moved from 6 Sea Zone to 3 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 3 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Suiyuyan to Kansu
1 armour moved from Shensi to Kansu
1 artillery moved from Shensi to Kweichow
1 artillery moved from Hopei to Shensi
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter moved from Kwangsi to Hunan
1 bomber moved from Yakut S.S.R. to Kansu
1 tactical_bomber moved from Yakut S.S.R. to SiberiaCombat - Japanese
Japanese creates battle in territory Russia
Japanese captures 66PUs while taking Russians capital
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Hunan, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the British lost in Hunan
Japanese win, taking Russia from Russians, taking Hunan from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Kweichow
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Kweichow, round 5 : 1/1 hits
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kansu, round 2 : 3/3 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in 3 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 battleship, 2 cruisers, 3 submarines and 2 transports
Americans roll dice for 3 submarines in 3 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
3 submarines owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter and 1 tactical_bomber in 3 Sea Zone, round 3 : 4/8 hits
Americans roll dice for 1 battleship, 2 cruisers and 2 transports in 3 Sea Zone, round 3 : 1/3 hits
1 battleship owned by the Americans , 2 cruisers owned by the Americans , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 68
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 battleship, 2 cruisers, 3 submarines and 2 transportsNon Combat Move - Japanese
1 artillery moved from 5 Sea Zone to Siberia
1 transport moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 bomber moved from Hunan to Kwangtung
1 bomber moved from Kansu to JeholPlace Units - Japanese
3 infantry placed in Kiangsu
7 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,4,6,6,5,6,3,1
Japanese collect 44 PUs (2 lost to blockades); end with 110 PUs total -
HELL!
CURRENT COUNT of HELL UNITS after ALIEN MASSACRE:
Nationality
German: 5
Japanese: 7
Italian: 4Axis Total: 16
Russian: 8
American: 7
Chinese: 2
British: 5
ANZAC: 0
French: 1Allies Total: 23
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ACCURATE CURRENT COUNT of HELL UNITS:
Nationality
German: 5
Japanese: 8
Italian: 4Axis Total: 17
Rolling 17d6:
(1, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 6)Russian: 8
American: 15
Chinese: 1
British: 6
ANZAC: 0
French: 1Allies Total: 31
Rolling 31d6:
(1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 3, 3, 3, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6) -
In HELL, the weakest nations die first.
So the Axis kill the French unit in HELL…
France = 0
And the Allies, with 5 hits, kill all of the Italians and one German:
Germany = 4
Italy = 0The AMERICANS still control HELL, with 15 divisions of souls at their command.
Since it’s the beginning of the AMERICAN turn right now, and they control HELL, they get a random HELLPOWER:
Rolling 1d6:
(1)Stand by for results…
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The Americans get one-time use of the following HELLPOWER:
Famine: Units in one target land territory adjacent to one you control cannot move until the beginning of your next turn (i.e., for the current entire round). Remove 25% of all units in that territory, rounded up.
Remember: America is only in charge of HELL for the moment… This could change between now and the next turn.
Keep your eyes on the numbers!
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kraken
1=79, 2=39, 3=40, 4=58, 5= 75, 6=77
Rolling 1d6:
(4)US chaos
Rolling 1d6:
(4) -
News Flash: Hell control
US control Switzerland.
Famine in Western Germany.3 AA units removed (10 units total=2.5 units; rounds up to 3)